random environment, rodent & rabbit renders

Posted in Development, Media Gallery, Production by andy


it’s starting to get a little rough around here…

there are about 6 weeks of production time left. our fearless team of animators – sacha, william, nathan and our external keyframe shifters – are working hard to get the last couple of scenes of our movie animated. enrico and i am both working on “finals” – a little underated sounding description ton likes to give to the task of texturingmodelinglightingcompositinganddoeverythingelsetogetthemovierendered.

so as the animation department is churning out an average of 3 shots per day (of mindboggling quality), the finals output is ranging from 3 to 5 shots per day (of ~130 / 13 scenes overall / 9 minutes of movie). at this point everyone is already working crazy hours, so we apologize for not having a lot of time to post (quality) blog updates. but instead of just throwing a couple of rushed renders into the gallery and letting people figure our their context by themselves i would like to share some more information with you! :)

environment_test1.jpg environment_test2.jpg

here are a couple of test renders from the environment that enrico worked on last week. it’s coming along very well. both places are from the climax of the movie, there are no characters, no compositing and the lighting is probably going to change. in the first couple of weeks we only worked on creating a database of trees, plants, flowers, grass, props, textures, etc. to create the final scenes all these elements have to be assembled carefully. but also new elements have to be created, ground has to be textured, grass has to be mown… i’m really happy with the level of quality and detail so far. massive kudos to enrico for having all that patience, i would probably have gotten insane weeks ago UV unwrapping all these tree trunks and branches!

anyways, last week i managed to get another scene lit, materialized, composited… err… environmented (12 shots), here’s a couple of still frames in crappy low quality.


all these take advantage of the latest developments by our brave code monkey team: super fast ambient occlusion, hair particles, dupli objects, (brecht) trees, renderfarm and computer wrangling, UV editor enhancements (campbell), zmask, super high quality fusion image sampling and weird confusing user interface (ton).

the render pipeline for these is pretty straight forward, the characters get rendered (and often lit) seperately from the environment. both output additional passes for alpha, depth, ambient occlusion, id numbers, etc. the elements are then combined in the blender compositor, color corrected and finally saved to openEXR format.


i made a little animation to visualize to show the various passes and effects, click the image on the right to watch the video in ogg format (youtube version coming up)

and to finally get things even: here is a less crappy (i hope) snap of the river shot.




ps: i lost my coffee somewhere in the office, has anyone seen it?

72 Responses

  1. kernond Writes:

    Looks fantastic!

    BTW, I believe that andy stated that the ground has yet to be textured.

  2. piet Writes:

    just being asking myself, there’s grass
    (hair) and alot of it is there a raizon?
    or just because blender can do this now?

  3. clement Writes:

    Keep rocking guys ! your latest previews are awesome !
    can’t wait to see more renders or animatics ! ;)
    have fun !

  4. William Writes:

    piet: no, unfortunately there are no raisins in our movie. Would be cool though.

  5. Tcrazy Writes:

    :( I was hoping there would be voumetric clouds.
    Hey could env or andy right a tutorial on how you made that grass when your done with peach…and a tutorial on that trees from curves would be nice too.

  6. Sergeant Oreo Writes:

    This movie isn’t supposed to be “Pixar-ish”. Pixar makes great movies, but I’m pretty sure Peach is not aiming to copy Pixar.
    Go go Peach team!!

  7. Meestro Writes:

    I admit to be a novice to the blender world, but have been following the progress of this film throughout its various stages…In the latest stills, I still don’t seem to notice much in terms of bump mapping…everything comes off as very smooth. Is this an animation/style choice, or is this part of limitations of the program?

  8. Tomas Writes:

    The preview renders look great! I’m already glad I pre-ordered a DVD. Truly inspirational! Keep up the great work.

  9. Tcrazy Writes:

    –> Meestro actually the peach team is using some(on the trees for instance) however because this is going to be somewhat ‘cartoony’ I think they’re going for that smoother look. Blender actually has a very powerful ‘type’ of bump mapping called normal mapping.
    Here’s a link that talks about it: http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps

  10. Hperigo Writes:

    I can´t watch the ogg file… =(
    where is the you tube version!?

  11. Alexander Ewering Writes:

    Uhm, where’s the upcoming Youtube version? ;)

  12. Alexander Ewering Writes:

    (Apart from that, to say something positive once in a year: Yes, the renders look amazing)

  13. Daniel Writes:

    Oh my! Looks marvellous! I especially like bbb4.jpg because of the subtle diffracting flares! Nice details!


  14. terence Writes:

    Thanks Sergeant Oreo. Since when is Pixarish such a desired adjective. I think Pixar does great stuff, but not everyone has to be like them. I think the renders look great and am looking forward to the final movie

  15. JoOngle Writes:

    While I think it´s natural for people to “compare” against what they know to be perceived as the best “eg. Pixar”…

    …I´d say the Peach team should shoot for better! If you shoot for the best, you´ll always be second…but if you try to do YOUR very best…there´s a chance you´d outshine them all.

    This teams efforts are by FAR the best I´ve ever seen in an independent CG-movie with such a small team.

    Keep going guys!

  16. c0d3munky Writes:

    Well , get one here:


  17. Alexander Ewering Writes:

    Thank you!(tube) :)

  18. SeanJM Writes:

    You need watermarks on those renders.

  19. Bigglesworth Writes:

    shocked……amazed….(drools over keyboard)….