Nathan’s rabbit rigging demo
Posted in Production by campbellAnother look at rigging with Nathan, he’s just done with rabbit. This is more complicated, with all that extra fat to move about, great facial expression controls too!
well, see for yourself.
.ogg video file high quality (28 MB)
Thanks to Andy for shooting the footage.
December 1st, 2007 at 10:37 pm
hmm.. Nathan always looks cheerful, i want to smoke the same stuff what he has, btw.. what is it?(has he been visiting the cafe’s a lot?) O_õ
December 1st, 2007 at 10:42 pm
AWESOME!!!!! I sooo can’t wait for this stuff to be released so I can play with it!
BTW, I hope you guys plan on doing some advanced rigging tutorials when all is said and done! ;P
Keep up the GREAT WORK!
(So much better than Elephants Dream, IMO)
In HIM,
Joseph
December 1st, 2007 at 10:45 pm
cool! thanks nathan and campbell for posting this, the eyelids sticking to the eyeball and the fat preserving is pretty awesome. i second the tutorial idea, would be nice to have one after you guys have finished peach and have more time. nice.
December 1st, 2007 at 10:46 pm
ok, got the video downloaded and watched.. :) great rig, wish i could get my hands on the bunny to pose some extreme expressions on hes face.. :)
December 1st, 2007 at 10:53 pm
Great stuff. The rig looks so easy to use. I am really looking forward to the stuff you and the rest of the team end up releasing.
December 1st, 2007 at 11:06 pm
i’ve crapped better….err…i mean nice rig, thanks for the tutorail…
December 1st, 2007 at 11:38 pm
This rig is totally awesome! The fat controls are pretty neat, and the facial stuff is incredible.
Can’t wait to get my hands on it so I can find out exactly how it works. :)
Keep it up!
December 2nd, 2007 at 12:08 am
Great rig Nathan…how is the ik/fk switch implemented. Is it with snapping like in malefico’s rig ? Are you going to implement dynamic parenting too, so that you can switch parent for arm to let’s say, head, or shoulder or body ? Last question: are you thinking on some secondary shape control to better refine the sihlouette of the character ?
December 2nd, 2007 at 12:15 am
i wonder if you planned the thickness of the fur in? :p
won’t he be too fat if he gets an additional 10cm (or so – i don’t know his scale) fur layer?
December 2nd, 2007 at 1:14 am
Excellent, but… what about the hears!!!?
December 2nd, 2007 at 1:15 am
AAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWW!!!!
esome.
uf! I’ve told it. ;)
December 2nd, 2007 at 2:26 am
i like,
you know the end had like 20 seconds left, i was actually waiting to see more rigging, out of excitement
December 2nd, 2007 at 3:57 am
Nathan: Are you interested about a razor 6 blades?
Maybe are you experementing fur on yourself for the benefit of the project. :)
cheers
December 2nd, 2007 at 5:47 am
wow… those face controls are great, oh man!!, how do u do that?. We need an advance tutorial that show us how to rig well. Congratz, great work.
December 2nd, 2007 at 6:19 am
Nice rig mate. I hope some of those really wacky poses make it to the keyframes. I think that by having a fellow American on board, I can be hopeful. John K had a recent blog post about “boring pixar poses” and this bunny is definitely NOT boring! :)
link: http://johnkstuff.blogspot.com/2007/11/dr-suess-gets-tude.html
December 2nd, 2007 at 7:02 am
Blender! “ROCK”
December 2nd, 2007 at 10:33 am
Amazing… the face controls use new tools or it’s just a great way to use the already existing ones? same for volume preserving… driven shape keys, bones or new tools?
December 2nd, 2007 at 12:42 pm
How did you achieve the different levels of editing at the face rig?
That would be very interesting for me, I’d love to examine the rig right now!
Great work!
December 2nd, 2007 at 1:00 pm
Felix_Kütt: I smoke goldfish, because they’re so sunny and happy!
Gianmichele: The IK/FK switching is done the old-fashioned way, with sliders. I would like to use Malefico’s system (it’s awesome!), but due to time constraints I’m sticking with what I know.
Dave: The face rig uses some significant bug fixes (particularly to b-bones and drivers). I did use the new heat-weighting feature from Brecht to speed up the weighting process, but strictly speaking you don’t *need* that because you could paint the weights by hand.
Something I forgot to show in the video was the tertiary controls (yes, the face has three levels of controls, if you want them) which controls larger over-all face deformations, which is done with mdef. Aside from that, the face rig is a combination of bones and driven shape keys. For example, the eyebrows are shape-keys only, whereas the eyelids and lips are b-bones + corrective shape keys.
The volume preservation of the body is actually action constraints on the fat controls. In a sense, I used action constraints as a sort of driven-shapekey for bones. So (for instance) when he bends over it triggers an action that moves the fat controls to a reasonable position for that pose. And since it’s an action, the animator can still animate the fat controls on top of that.
December 2nd, 2007 at 3:35 pm
Wow, I even didn’t knew that this is possible in Blender. We need a detailed tutorial!!! :-)
BTW Great WORK!!!
December 2nd, 2007 at 4:10 pm
Thanks for the answer. You’re doing a great job, and it’s amazing that people from outside can have this kind of comunication with the project. It’s an experience similar to learning from co-workers in an office. Very enriching.
December 2nd, 2007 at 4:13 pm
Thanks for the answer. You’re doing a great job, and it’s amazing that people from outside can have this kind of comunication with the project. It’s an experience similar to learning from co-workers in an office. Very enriching…
December 2nd, 2007 at 5:55 pm
You got cool models, cool rigs, cool software and a cool working environment. But will you create a cool animation? I hope so, if you screw up again. :P
Just kidding.. Elephants Dream was a nice movie, just a bit too muddy and blurred.
– AniCator
December 2nd, 2007 at 7:14 pm
Okay, I can’t stress this enough…WE WANT TUTORIALS!!!!
:D
Wow. Every time I watch it…wow.
In HIM,
Joseph
December 2nd, 2007 at 9:30 pm
Why the heck does fmkguy keep abusing my band’s name?
December 2nd, 2007 at 9:41 pm
Nathan,
Outstanding!
December 2nd, 2007 at 10:02 pm
@Nathan: ahh.. thanks for the tip!!
and ofc. cool extra info, thanks. :)
December 3rd, 2007 at 1:34 am
nathan that is great,
it shows the power of open source. what more than keep fighting.:)
how have you done the foot rotaten, it looks like bi-directional rotate. it rotate on two pivot, or i am wrong.
go go go man…
December 3rd, 2007 at 3:10 am
That is a really cool rig. What I like
about your rigs is that they are very simple and yet very good.
Where did you learn rigging in Blender?
December 3rd, 2007 at 10:20 am
Awesome Work!!! :D
December 3rd, 2007 at 10:23 am
Great Work!
Lets hope that sometimes a try out .blend file escapes from your laboratory…
December 3rd, 2007 at 6:24 pm
Nathan — that’s great work! Now, you need to bug Campbell, Brecht and Ton to make real-time animation recording so you can animate that slick chewing motion by simply hitting “Record” and moving your mouse like that. It would make animating “twitchy” motions and such soooo much simpler and more realistic.
December 3rd, 2007 at 6:37 pm
/me tackle-hugs Nathan ! I like this rig a lot, very well done my friend ! congratulations, I specially like what you did with the mouth… yummy deformations :)
December 3rd, 2007 at 8:12 pm
Good work Cessen,you are a really talented rigger
December 3rd, 2007 at 8:49 pm
Great video. I remember watching a video for Toy Story showing the facial animation and they had a camera rigged to the face so that whatever the head was doing in a scene, they had a locked, straight on view of the face for animating it. Will the animators be using anything like that, or is it not needed?
December 3rd, 2007 at 8:52 pm
I don’t know about they, but I also do that ;)
December 3rd, 2007 at 11:09 pm
Great work keep showing !
December 4th, 2007 at 1:06 am
So impressive ..
Unbelievable !!!
December 4th, 2007 at 4:15 am
Amazing work, hope you guys free a model like that for study before the premiere.
keep up that amazing work, already bought my dvd ;)
December 5th, 2007 at 6:53 am
please nathan, release one .blend file =D c’mon bro! just one!!!
WE KNOW Where u are right now…we live near
December 5th, 2007 at 4:17 pm
Nathan! This is an awsome rig! Be cool to have a tutorial vid/DVD from you one day to see you rig a model like this from begining to end! Would also be interested in the Python scripts you set up.
Sweet work my friend. Well done!
December 6th, 2007 at 12:31 am
Excellent work gotta figure out how ya did that fatty stuff its great:) and the levels of control on the eyelids really excellent work ….so excited for this film :)
December 7th, 2007 at 2:05 am
Pros just make things look so easy!
December 7th, 2007 at 9:31 pm
Nice rig Nathan!
I wonder why action constraints are used to maintain volume instead of driven shape keys. I guess because if it was a driven shape key, the fat controls wouldn’t be as intuitive. After all, when you control some mesh with a bone with a shape key further up the chain, the deformation never looks ‘directly’ controlled.
Good concept, something I’ll learn from.
December 9th, 2007 at 2:31 pm
ohhh! Thats one piece of impressive work! I can’t wait for the final result! Please keep giving us this awsome peeks to your work!
December 9th, 2007 at 4:46 pm
is it me or did anyone else notice nathan looks just like that freaking rabbit?
December 11th, 2007 at 11:54 am
Super cool this post. I love it. Thanks for sharing.
December 11th, 2007 at 4:36 pm
This is the first time I’ve ever had the urge to seize a virtual bunny’s cheek, stretch, squash, and put my head inside it’s mouth.
December 11th, 2007 at 4:37 pm
“is it me or did anyone else notice nathan looks just like that freaking rabbit?”
HOLY S*** YEAH.
December 15th, 2007 at 1:04 am
“hey there” lol intro is pricless
December 16th, 2007 at 5:36 pm
Go, Nathan!
December 17th, 2007 at 12:49 am
With such terribly sexy voice, you must have start with a “Troy McClure’s” presentation ;)
Very cool, guys. Keep on working, and big huges from Spain!
December 19th, 2007 at 5:00 pm
It would be cool if Nathan could elaborate and show some of the connections that he has made. And a little HOWTO tutorial for somethings (especially the face and eye area).
regards
stefan andersson
December 31st, 2007 at 5:32 am
Wow!
Making of pleeeeaase!
January 2nd, 2008 at 6:10 am
Wow. Just wow.
Nathan, keep up the amazing work, those rigs look spiff!
January 4th, 2008 at 1:21 am
Damn nice Nathan! Nice to see you showing blender’s advanced features. I hope the bunny rigging will be on the dvd! Keep up the good work ;)
July 10th, 2009 at 8:57 pm
hello
i have a question about around mug rabbit ? please
answer me . what is this ? in maya . please .
thanks brother.
December 3rd, 2009 at 10:55 pm
>hello
>i have a question about around mug rabbit ? please
>answer me . what is this ? in maya . please .
>thanks brother.
In maya? Of course not! It’s made in blender. Open software and free to download!
January 18th, 2010 at 11:23 pm
Yeah Man Nathan cool like cheech’n’chong U have just made them a trio.
Can you do the same with the bunny ?.
All these fruity Blend projects Orange, Apricot & Peach what tasty flavours.
One thing is true the community do need advanced video tutorials not just teasters . Top doller work from just seven animators. Let’s make this big like bucks (bunny of course) Open source style