Maqina Workstations & Benchmarks
Posted in Blender Institute, Development by campbellSo far our workstations haven’t been mentioned much, partly because it’s not as fun as furry animals but also because they don’t break down!
Now the artists are working hard and don’t want to “waste time” blogging, I’ll go into some details about our workstations.
At the moment we have 8 workstations…
5x Maqina C6850DC 3D Blender Workstation’s
(Dual Core 3ghz, 4gig ram, GeForce 8800 GTS)
2x Maqina X5130DC Workstation’s
(Quad Core 2ghz, 4gig ram, NVidia Quadro FX 1700)
1x Maqina X5345QC Workstation
(8 Core 2.33ghz, 8gig ram, NVidia Quadro FX 1700)
The first thing we noticed when setting up the computers was how quiet they are; personally I find the constant noise of fans a real distraction. The second test was compiling blender. The X5130DC (4 Core) system did in around 1min 40sec, especially nice for Brecht who is used to a PowerPC Mac that takes over an hour. The monitors we use are excellent, very crisp and have a good color range for LCD’s. You might have noticed most of us use 2, which wasn’t hard to setup with nvidia’s tools, however getting the wacom tablets to work on the correct screen was tricky.
Maqina is interested in feedback from us about how their systems work, as well as testing different components.
The problem is we didn’t have a nice way to benchmark blender.
To test new systems I made a basic benchmark utility that runs some automated tasks to measure CPU and 3D performance, and at the moment it tests opengl redrawing, texture loading, and basic rendering.
Benchmark Scores
Maqina C6850DC – gl : 50.7831 fps, render : 6.02 sec @ 1600×1200 (details)
Maqina X5130DC – gl : 35.3917 fps, render : 6.25 sec @ 1600×1200 (details)
Maqina X5345QC – gl : 46.9200 fps, render : 2.51 sec @ 1600×1200 (details)
Andy also ran the test on his laptop (Acer Aspire 5650, intel centrino duo 1.66 ghz, 1gig ram, ubuntu 7.10 gutsy 32bit)
gl : 11.7043 fps, render : 28.99 sec @ 1280×800 (details)
To run the benchmark on your own system you’ll need a recent build of blender, Windows users can download a build from here.
Download benchmark.blend and run the script on the lower half of the screen (Alt+P), get a cup of tea and the results will display in the top area.
Feel free to post your system details and results here ;)
Software
All the systems run a standard 64bit Ubuntu Gutsy 7.10 desktop. Users can log in at any PC with their own desktop and preferences that are stored on the server (using NIS and NFS).
The gigabit network can transfer 60-100meg per second, so storing everyones home directories isn’t too slow and makes backing up their files easy.
For Blender everyone uses the development SVN repository because so many things they need have been added since 2.45 release.
Each person compiles his own Blender (updated every day or so). This means we can investigate crashes and always be sure the source code matches the executable to find the line that crashed.
Everyone has icons on there desktop for running an optimized and debug blender, compiling new builds from svn and cleaning for a full rebuild.
As far as I know this is the first serious project to use blender compiled in 64bits since blender was open sourced, and surprisingly we haven’t had any 64bit specific bugs.
This is really important for us because we need to be able to use more then 2gig of ram when rendering (a limit for 32bit systems).
Of course it’s not all smooth sailing, we have some glitches from time to time. Closing firefox with youtube open will sometimes hang the flash plugin, and occasionally gnome won’t start properly (known bug) unless temp files are removed.
If there’s anything else you’re interested in related to the systems I’ll reply here.
January 5th, 2008 at 4:35 pm
is it really the case, that dual core 3ghz is faster for rendering than quad core 2ghz?
January 5th, 2008 at 4:41 pm
answering my own question: it seems so:
http://www23.tomshardware.com/cpu_2007.html
January 5th, 2008 at 4:42 pm
You guys have some nice machines.
January 5th, 2008 at 5:03 pm
the flash issue is also know
https://bugs.launchpad.net/ubuntu/+source/nspluginwrapper/+bug/163361
January 5th, 2008 at 5:11 pm
Nice post. I was wondering what machines are you using.
I’ll try the benchmark file in my system, I hope my results won’t be too disappointing. :-)
The render part will be done exlusively using the Sun’s farm or do you use some of those machines for renders too?
Oh, btw: The problem with Firefox and youtube hanging the flash player also happens in Ubuntu 32 bits.
January 5th, 2008 at 5:15 pm
Hi there,
as i myself have a amd64 dualcore @2.4 ghz i was interested in differences running a 64bit vs 32bit system.
I installed a 32bit and a 64bit debian. The 64bit system needed for the same stuff more ram (which is normal) but also did a lot of stuff faster. Not sure what it caused it i’m not sure about.
There are different points as described here:
http://www.debian.org/ports/amd64/
I also rendert a *simple* scene in blender (just a cube with a mirroring plane, ray mirror turnd on)
With one Thread it took an avarage of 32.0 secends on the 32bit system and 19.2 Sec on the 64bit one.
January 5th, 2008 at 5:35 pm
hm…
very nice specs :) i decided to run the benchmark on my laptop (ASUS F2: Celeron M440 @ 1.86GHz, 512RAM, Intel GMA950), and i got these (poor) results:
Benchmark Results, Screen Size 1024 x 718
Overall Score (FPS)
gl : 4.6278 fps
render : 37.43 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 17.8878 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 6.3018 fps
Spin solid view, 1000 monkes : 1.3632 fps
Spin wire view, 1000 monkes : 4.4609 fps
OpenGL image load & free, 256×256 px : 20.9851 fps
OpenGL image load & free, 512×512 px : 40.2476 fps
OpenGL image load & free, 1024×1024 px : 10.1728 fps
OpenGL image load & free, 2048×2048 px : 2.5935 fps
Raytracing with AO and area light, 8 threads : 26.12 sec
Shadowbuffer light, 1 threads : 48.74 sec
running WinXP Home 32bits…
January 5th, 2008 at 5:37 pm
@Gez, I’ve been building blender for the renderfarm with solaris 10 on a virtual machine and testing the resulting binary works by uploading small render jobs. We can also start an xterm on their systems and have it appear on a system here (using remote X11), for interactive access.
@Florian Ludwig
We never ran blender 32bit on these systems so cant compare but interesting to know 64bit can be faster as well as sucking up more memory ;)
January 5th, 2008 at 5:57 pm
Great post Campbell!! Very interesting and helpful.
January 5th, 2008 at 6:25 pm
I’ve been recently converted to a Mac user so here are my specs:
Overall Score (FPS)
gl: 13.7691
render: 8.51 sec
Running Mac OS X Tiger
Those machines you guys have running are sweet! What current OS were you running at the time? Ubuntu I imagine?
January 5th, 2008 at 6:55 pm
I was afraid I was gonna do badly, but at least I beat Andy’s.
(Dell Inspiron Laptop E1505, Intel Core Duo @ 1.60 GHz, 2.00 GB RAM, XP Home SP2):
Benchmark Results, Screen Size 1680 x 989
Overall Score (FPS)
gl : 11.6268 fps
render : 15.52 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 51.0894 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 23.2326 fps
Spin solid view, 1000 monkes : 6.6777 fps
Spin wire view, 1000 monkes : 16.7980 fps
OpenGL image load & free, 256×256 px : 22.0374 fps
OpenGL image load & free, 512×512 px : 40.0565 fps
OpenGL image load & free, 1024×1024 px : 14.4273 fps
OpenGL image load & free, 2048×2048 px : 3.6165 fps
Raytracing with AO and area light, 8 threads : 10.48 sec
Shadowbuffer light, 2 threads : 20.56 sec
January 5th, 2008 at 7:12 pm
thanks for the test. here are my results for an amd athlon 64 x2, 2 gig machine running windows xp 64
Benchmark Results, Screen Size 1600 x 851
Overall Score (FPS)
gl : 11.9810 fps
render : 11.66 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 29.9472 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 19.1722 fps
Spin solid view, 1000 monkes : 5.4438 fps
Spin wire view, 1000 monkes : 19.9617 fps
OpenGL image load & free, 256×256 px : 177.1897 fps
OpenGL image load & free, 512×512 px : 60.0622 fps
OpenGL image load & free, 1024×1024 px : 15.5173 fps
OpenGL image load & free, 2048×2048 px : 3.8220 fps
Raytracing with AO and area light, 8 threads : 7.28 sec
Shadowbuffer light, 2 threads : 16.03 sec
January 5th, 2008 at 8:22 pm
This on a ThinkPad Z61m (Intel Core 2 at 2.0 GHz, ATI Mobility Radeon X1400, 1 GB RAM) running Ubuntu 7.10. Keep up the good work!
Benchmark Results, Screen Size 1680 x 975
Overall Score (FPS)
gl : 21.0801 fps
render : 14.34 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 56.9723 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 28.1045 fps
Spin solid view, 1000 monkes : 7.2103 fps
Spin wire view, 1000 monkes : 15.9466 fps
OpenGL image load & free, 256×256 px : 1088.9770 fps
OpenGL image load & free, 512×512 px : 207.4909 fps
OpenGL image load & free, 1024×1024 px : 43.1068 fps
OpenGL image load & free, 2048×2048 px : 10.4127 fps
Raytracing with AO and area light, 8 threads : 10.62 sec
Shadowbuffer light, 8 threads : 18.05 sec
January 5th, 2008 at 8:32 pm
I’d be interested in finding out more about how you configured the wacom tablets to work on a single display in your twinview environment. I’m particularly interested in how your using it in GIMP with different-sized monitors.
From what I’ve read, there’s a bug in GIMP that gives you an offset. That is, your WM’s cursor will move properly within the constraints of the correct display, but GIMP uses 50% of the entire desktop space. This can be quite bothersome if you have one monitor that’s larger than the other.
Did you resolve this issue, or are you (like me) just dealing with it?
January 5th, 2008 at 8:52 pm
mmmm…wonder who is the bunny shooting with that arrow :D
January 5th, 2008 at 8:58 pm
Bit less time surfing YouTube, bit more time animating, huh!
January 5th, 2008 at 11:47 pm
I had that same issue with Youtube/Firefox too. You’re using nspluginwrapper for flash on 64-bits, right?
I don’t remember exactly how I fixed it, but I think it had something to do with simply reinstalling the latest versions of both nspluginwrapper and the flash plugin, or something simple like that.
January 6th, 2008 at 12:05 am
Great post! I ran the script on my desktop (Vista Enterprise 32-bit, Intel Core 2 Duo 2.66ghz, 4GB RAM, nVidia 8800GT) using a Blender 2.45 compiled with LBA. Here are the results:
Benchmark Results, Screen Size 1680 x 1000
Overall Score (FPS)
gl : 9.3190 fps
render : 6.45 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.3798 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 29.8059 fps
Spin solid view, 1000 monkes : 3.4547 fps
Spin wire view, 1000 monkes : 3.5340 fps
OpenGL image load & free, 256×256 px : 278.5551 fps
OpenGL image load & free, 512×512 px : 79.4596 fps
OpenGL image load & free, 1024×1024 px : 22.1835 fps
OpenGL image load & free, 2048×2048 px : 5.7342 fps
Raytracing with AO and area light, 8 threads : 4.57 sec
Shadowbuffer light, 4 threads : 8.33 sec
I try my laptop next (Dell Vostro 1400, Intel Centrino Duo 1.66ghz, 4GB RAM, Ubuntu 7.10 64-bit, nVidia 8600); it’s been regarding a fluid sim for nearly 24 hours at the max. resolution of 512.
January 6th, 2008 at 12:07 am
Oops! I meant rendering (not regarding) a fluid sim…
January 6th, 2008 at 12:40 am
Cambo – it might be good to have the script automatically include things like the hardware information and OS.
XT5000T
AMD Turion 64 X2 TL-50
1 GB Ram
NVidia Geforce Go 7600 with 256MB ram
Ubuntu 7.10 32bit
Benchmark Results, Screen Size 1440 x 900
Overall Score (FPS)
gl : 15.1957 fps
render : 31.13 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 52.4482 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 26.2392 fps
Spin solid view, 1000 monkes : 6.3065 fps
Spin wire view, 1000 monkes : 13.8193 fps
OpenGL image load & free, 256×256 px : 81.5360 fps
OpenGL image load & free, 512×512 px : 86.3104 fps
OpenGL image load & free, 1024×1024 px : 22.6967 fps
OpenGL image load & free, 2048×2048 px : 5.8669 fps
Raytracing with AO and area light, 4 threads : 13.08 sec
Shadowbuffer light, 4 threads : 49.17 sec
January 6th, 2008 at 12:55 am
Core 2 Quad Q6600 2.4 GHz
Asus P5W DH Deluxe
2 GB Ram
Asus 8800 GT 512mb
– Windows XP Profesional 32bits
Benchmark Results, Screen Size 1280 x 977
Overall Score (FPS)
gl : 15.7807 fps
render : 4.98 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 60.1576 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 53.3482 fps
Spin solid view, 1000 monkes : 6.7652 fps
Spin wire view, 1000 monkes : 12.3807 fps
OpenGL image load & free, 256×256 px : 147.4879 fps
OpenGL image load & free, 512×512 px : 88.9062 fps
OpenGL image load & free, 1024×1024 px : 21.7757 fps
OpenGL image load & free, 2048×2048 px : 5.5853 fps
Raytracing with AO and area light, 8 threads : 3.13 sec
Shadowbuffer light, 4 threads : 6.83 sec
– Ubuntu 7.10 32bits (Nvidia drivers 169.04)
Benchmark Results, Screen Size 1280 x 1024
Overall Score (FPS)
gl : 35.9777 fps
render : 5.55 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 161.3777 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 72.2576 fps
Spin solid view, 1000 monkes : 15.1636 fps
Spin wire view, 1000 monkes : 38.9819 fps
OpenGL image load & free, 256×256 px : 835.0031 fps
OpenGL image load & free, 512×512 px : 207.7664 fps
OpenGL image load & free, 1024×1024 px : 48.0183 fps
OpenGL image load & free, 2048×2048 px : 11.9208 fps
Raytracing with AO and area light, 4 threads : 3.26 sec
Shadowbuffer light, 4 threads : 7.83 sec
January 6th, 2008 at 1:31 am
Acer Aspire 5103WLMi
AMD Turion 64 x2 TL-52 1.6Ghz
ATI Mobility Radeon x1300
2Gb
Ubuntu 7.10 (flgrx)
Blender SVN compiled with -march=athlon64 -O3
Screen Size 1280 x 800
Overall Score (FPS)
gl : 18.4590 fps
render : 14.23 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 57.7452 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 20.6641 fps
Spin solid view, 1000 monkes : 4.5501 fps
Spin wire view, 1000 monkes : 14.1254 fps
OpenGL image load & free, 256×256 px : 978.1036 fps
OpenGL image load & free, 512×512 px : 260.4042 fps
OpenGL image load & free, 1024×1024 px : 68.9532 fps
OpenGL image load & free, 2048×2048 px : 17.3166 fps
Raytracing with AO and area light, 4 threads : 9.41 sec
Shadowbuffer light, 2 threads : 19.05 sec
January 6th, 2008 at 2:59 am
Wow, great Machines (but i prefer AMD) and what a great OS (Ubuntu Rules!)!
The power of OpenSource at their best!:-D
January 6th, 2008 at 4:16 am
Nice benchmark :)
I’m on a Q6600 (quad core, 2.4GHz), 4 gig ram and nvidia 8600.
Overall Score (FPS)
gl : 43.3593 fps
render : 3.60 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 125.8324 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 66.8936 fps
Spin solid view, 1000 monkes : 14.6149 fps
Spin wire view, 1000 monkes : 28.6372 fps
OpenGL image load & free, 256×256 px : 1440.1044 fps
OpenGL image load & free, 512×512 px : 380.8226 fps
OpenGL image load & free, 1024×1024 px : 92.7773 fps
OpenGL image load & free, 2048×2048 px : 22.6414 fps
Raytracing with AO and area light, 8 threads : 2.23 sec
Shadowbuffer light, 4 threads : 4.97 sec
Will be interesting to see what an optimised build does.
January 6th, 2008 at 6:58 am
Sorry, forgot my specs…
Dell Precision M90
Intel Core 2 Cpu [email protected]
2GB Ram
Nvidia Quadro FX 3500M
January 6th, 2008 at 7:22 am
Here are my specs, I’m just a pasive
student in Chile that uses Blender as a hobby with a new PC, bought to
work better (I study computer engeeniering)
You could do a script that did this
test and send the information to make some stadistics, it would be great
AMD X2 3gh 2gb ram NVIDIA 7300 GS
Screen Size 1024 X 695
gl: 29.0147 fps
render: 9.13 sec
January 6th, 2008 at 9:15 am
I forgot to mention a use Blender under Fedora 7, very eficient and the last blender comes with de Distribution.
January 6th, 2008 at 11:58 am
Hello very nice benchmark, have you ever seen my benchmark site?
Of course there will be only checked the render performance, not the 3D performance, but there are more than 1600 systems already tested.
January 6th, 2008 at 12:13 pm
oh her my values…
Intel Core2Quad q6600 @ ~3GHz
nVidia GeForce 8800 GTS
3076 MB RAM
Vista 32Bit
Blender 2.45 SSE2 opt.
Benchmark Results, Screen Size 1600 x 1150
Overall Score (FPS)
gl : 16.5270 fps
render : 3.23 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 74.6485 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.5157 fps
Spin solid view, 1000 monkes : 6.8418 fps
Spin wire view, 1000 monkes : 10.7147 fps
OpenGL image load & free, 256×256 px : 263.1960 fps
OpenGL image load & free, 512×512 px : 92.4749 fps
OpenGL image load & free, 1024×1024 px : 25.4436 fps
OpenGL image load & free, 2048×2048 px : 6.6401 fps
Raytracing with AO and area light, 8 threads : 2.31 sec
Shadowbuffer light, 4 threads : 4.16 sec
January 6th, 2008 at 12:19 pm
Here my bench…
on my Dell inspiron 1720 – 2GB – 1.8GHz – Nvidia 8600
Benchmark Results, Screen Size 1909 x 1118
Overall Score (FPS)
gl : 27.2704 fps
render : 15.36 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 115.1804 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 54.1500 fps
Spin solid view, 1000 monkes : 11.4599 fps
Spin wire view, 1000 monkes : 29.1641 fps
OpenGL image load & free, 256×256 px : 693.0557 fps
OpenGL image load & free, 512×512 px : 147.1779 fps
OpenGL image load & free, 1024×1024 px : 36.9613 fps
OpenGL image load & free, 2048×2048 px : 9.1435 fps
Raytracing with AO and area light, 4 threads : 11.24 sec
Shadowbuffer light, 8 threads : 19.49 sec
January 6th, 2008 at 12:20 pm
Sorry … i forgot Ubuntu 7.10 32bit – Blender 2.45.11
bye bye
January 6th, 2008 at 12:43 pm
Fweeb:
FWIW restricting the wacom stylus and eraser to screen 0 of my Twinview setup was a matter of adding
Option “Mode” “absolute”
Option “Twinview” “horizontal”
Option “ScreenNo” “0”
to the relevant InputDevice sections of xorg.conf. Works perfectly. :)
January 6th, 2008 at 1:16 pm
On a self-built desktop with following components:
AMD Athlon 64 3000+
ATI Radeon 9800 Pro Sapphire 128MB VRAM
1 GB RAM Dual Channel
Monitor: SyncMaster 172N 1280×1024 (as noticed below)
Software: Ubuntu 7.10 Gutsy Gibbon 32bit, Blender v.2.45 from http://www.getdeb.net, driver: fglrx from the official Ubuntu repositories (8.37.6)
Benchmark Results, Screen Size 1280 x 1024
Overall Score (FPS)
gl : 18.7057 fps
render : 29.97 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 61.6816 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 32.0531 fps
Spin solid view, 1000 monkes : 7.1436 fps
Spin wire view, 1000 monkes : 17.8543 fps
OpenGL image load & free, 256×256 px : 554.8462 fps
OpenGL image load & free, 512×512 px : 119.3904 fps
OpenGL image load & free, 1024×1024 px : 28.9442 fps
OpenGL image load & free, 2048×2048 px : 7.1662 fps
Raytracing with AO and area light, 2 threads : 22.49 sec
Shadowbuffer light, 2 threads : 37.45 sec
January 6th, 2008 at 1:22 pm
HELLO,
very GOOD benchmark – and very nice ver. of BLENDER – it’s quicker – much quicker then the orginal version, but it still GOT the ATI CARD PROBLEM – it slows down the GUI as you work on it – so longer you work with it, the slower your blender works… !!
The nvidia openGL.dll solves this problem, but then benchmark is worse…
Did anyone got the same problem?
I work on mobileATI X200 on my TOSHIBA laptop, and on ATI X1300 on my home computer and PROBLEM is on both…!
PLEASE HELP !!
January 6th, 2008 at 2:16 pm
Thank you Campbell for these informations!
Maybe you are aware if this but someone has put online a file in order to classifing result by time with different hardware.
http://www.eofw.org/bench/
Also, i have made some little test, with the same scene but with differents OS, i used ubuntu 7.10 and WinXP pro.
I made this test with 3 hardware, and there is always 3 extra min with Ubuntu.
(20min -17min)
Did you make this test?
Is it blender or ubuntu that slow down the render?
January 6th, 2008 at 2:27 pm
Core 2 Quad VS AMD Athlon 64.
I have done the test and it clearly seem
that some blendhead may have to upgrade
their hardware for better performance.Please let us know if this may be an issue for the next release of 2.50
January 6th, 2008 at 3:37 pm
Fury_jin: It’s Blender’s Ubuntudetector that inserts some extra delay loops when it detects african OSes ;-)
January 6th, 2008 at 3:47 pm
@Pete: Yes. Those settings are straight-forward and I’ve used them for quite some time now. However, the problem in the GIMP still remains when you have monitors of different sizes.
January 6th, 2008 at 6:50 pm
Cambell, What do you say about the differences in graphics cards? I see that you are running both 8800 and Quadro. Please share thoughts:)
January 6th, 2008 at 7:24 pm
Q6600-3 gig ram-~GF7600gs
Benchmark Results, Screen Size 1440 x 867
Overall Score (FPS)
gl : 31.3120 fps
render : 5.71 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 120.6110 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 49.2039 fps
Spin solid view, 1000 monkes : 12.8807 fps
Spin wire view, 1000 monkes : 31.1614 fps
OpenGL image load & free, 256×256 px : 935.8108 fps
OpenGL image load & free, 512×512 px : 206.2238 fps
OpenGL image load & free, 1024×1024 px : 45.1759 fps
OpenGL image load & free, 2048×2048 px : 11.2235 fps
Raytracing with AO and area light, 8 threads : 3.63 sec
Shadowbuffer light, 8 threads : 7.79 sec
January 6th, 2008 at 7:28 pm
Fweeb: yes we had the same problem when we started, however it seems to have magically disappeared… for us it *just* works as it should (i suspect it was a bug in xorg). we use the same settings pete discribed.
.andy
January 6th, 2008 at 9:03 pm
Cambo,
you might want to vary the number of threads and parts – I suspect that reducing the parts and threads would give a boost to dual core AMDs.
January 6th, 2008 at 9:43 pm
Anybody with a Playstation 3? I’d love to see the bench results for that.
January 6th, 2008 at 9:47 pm
iMac – 20″, 2.4GHz, 2GB RAM, ATI – RadeonHD2600 256 MB, Leopard 10.5.1, Blender 245.12 ( SVN trunk from 03.01.2008 )
Benchmark Results, Screen Size 1660 x 940
Overall Score (FPS)
gl : 25.5358 fps
render : 8.38 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 101.9515 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 60.8655 fps
Spin solid view, 1000 monkes : 11.7558 fps
Spin wire view, 1000 monkes : 23.2569 fps
OpenGL image load & free, 256×256 px : 675.4548 fps
OpenGL image load & free, 512×512 px : 141.5025 fps
OpenGL image load & free, 1024×1024 px : 33.7104 fps
OpenGL image load & free, 2048×2048 px : 8.2800 fps
Raytracing with AO and area light, 2 threads : 6.92 sec
Shadowbuffer light, 2 threads : 9.84 sec
-AntonG
January 6th, 2008 at 10:07 pm
-Windows media center 2005, blender 2.45
-Radeon x1300
-Pentium D dual core 2.80Ghz
-1go Ram
Results :
Benchmark Results, Screen Size 1280 x 968
Overall Score (FPS)
gl : 12.4016 fps
render : 20.50 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 80.7950 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 33.2667 fps
Spin solid view, 1000 monkes : 6.9916 fps
Spin wire view, 1000 monkes : 18.5604 fps
OpenGL image load & free, 256×256 px : 99.2027 fps
OpenGL image load & free, 512×512 px : 53.4644 fps
OpenGL image load & free, 1024×1024 px : 12.9680 fps
OpenGL image load & free, 2048×2048 px : 3.3352 fps
Raytracing with AO and area light, 4 threads : 11.27 sec
Shadowbuffer light, 8 threads : 29.73 sec
January 7th, 2008 at 1:34 am
I’m using a MacPro dual 2.66Mhz, 4GB ram, ATI x1900. Ubuntu Gusty 7.10 64bit.
Here are the results (not tested under OSX yet).
Benchmark Results, Screen Size 1854 x 1200
Overall Score (FPS)
gl : 30.1383 fps
render : 3.81 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 77.7447 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.3475 fps
Spin solid view, 1000 monkes : 8.1236 fps
Spin wire view, 1000 monkes : 18.9142 fps
OpenGL image load & free, 256×256 px : 2650.2616 fps
OpenGL image load & free, 512×512 px : 713.7176 fps
OpenGL image load & free, 1024×1024 px : 107.3110 fps
OpenGL image load & free, 2048×2048 px : 25.8134 fps
Raytracing with AO and area light, 8 threads : 3.08 sec
Shadowbuffer light, 4 threads : 4.53 sec
January 7th, 2008 at 2:23 am
My results on an HP DV9000 (DV9650), Centrino Duo, nVidia 8600, Arch Linux using XFCE + Compize + Emerald:
Benchmark Results, Screen Size 1440 x 877
Overall Score (FPS)
gl : 16.8212 fps
render : 31.51 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 76.4083 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.7789 fps
Spin solid view, 1000 monkes : 6.9788 fps
Spin wire view, 1000 monkes : 16.7970 fps
OpenGL image load & free, 256×256 px : 417.3437 fps
OpenGL image load & free, 512×512 px : 96.9631 fps
OpenGL image load & free, 1024×1024 px : 22.7510 fps
OpenGL image load & free, 2048×2048 px : 5.6643 fps
Raytracing with AO and area light, 2 threads : 23.44 sec
Shadowbuffer light, 2 threads : 39.58 sec
Thanx,
Matt
January 7th, 2008 at 10:44 am
These are the results from the computers at work.
– – – – – – – – – – – – – – – – – – –
HP dual Opteron 2.2GHz
3GB RAM
nVidia QuadroFX 1400
OS: Windows XP SP2, 32bit
Benchmark Results, Screen Size 1920 x 1181
Overall Score (FPS)
gl : 15.7138 fps
render : 7.53 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 60.0316 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 60.0156 fps
Spin solid view, 1000 monkes : 16.7640 fps
Spin wire view, 1000 monkes : 35.1886 fps
OpenGL image load & free, 256×256 px : 204.6016 fps
OpenGL image load & free, 512×512 px : 54.6817 fps
OpenGL image load & free, 1024×1024 px : 13.7412 fps
OpenGL image load & free, 2048×2048 px : 3.4274 fps
Raytracing with AO and area light, 8 threads : 5.81 sec
Shadowbuffer light, 4 threads : 9.25 sec
– – – – – – – – – – – – – – – – – – –
HP dual Intel Xeon 2.0 Ghz
3GB RAM
nVidia QuadroFX 1500
OS: Windows XP SP2, 32bit
Benchmark Results, Screen Size 1920 x 1151
Overall Score (FPS)
gl : 18.2069 fps
render : 7.15 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 60.0411 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 60.1055 fps
Spin solid view, 1000 monkes : 11.7574 fps
Spin wire view, 1000 monkes : 29.8351 fps
OpenGL image load & free, 256×256 px : 306.1589 fps
OpenGL image load & free, 512×512 px : 75.4725 fps
OpenGL image load & free, 1024×1024 px : 18.5964 fps
OpenGL image load & free, 2048×2048 px : 4.6032 fps
Raytracing with AO and area light, 8 threads : 5.46 sec
Shadowbuffer light, 4 threads : 8.84 sec
– – – – – – – – – – – – – – – – – – –
January 7th, 2008 at 2:10 pm
hey, thanks for the very interesting post.
and thanks for the great test. i realy wanted to know how fast my two mashines are. I’ve got one Macbook (1,83 Codeduo, 2GbRam, running 10.4.9) and one (Tatatatataaaaaaa!!!) iMac G3 400Mhz, 256Mb(SD)Ram)
here the (very poor results) of the macbook only with batterypower:
Overall Score (FPS)
gl : 5.9857 fps
render : 15.91 sec
its a bit better with a “real” power supply:
Overall Score (FPS)
gl : 6.5962 fps
render : 11.06 sec
and NOW my render-mashine: the iMac G3 (with OSX 10.3.9)
Benchmark Results, Screen Size 1018 x 714
Overall Score (FPS)
gl : 1.09 sec
render : 197.61 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 2.7017 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 1.19 sec
Spin solid view, 1000 monkes : 4.64 sec
Spin wire view, 1000 monkes : 1.21 sec
OpenGL image load & free, 256×256 px : 71.2789 fps
OpenGL image load & free, 512×512 px : 18.2292 fps
OpenGL image load & free, 1024×1024 px : 4.5646 fps
OpenGL image load & free, 2048×2048 px : 1.01 sec
Raytracing with AO and area light, 1 threads : 80.08 sec
Shadowbuffer light, 1 threads : 315.13 sec
so, i think your mashines are the better ones ;)
January 7th, 2008 at 3:30 pm
Core2Quad Q6600 – NV7300GT – 4GB
Overall
gl : 36.5786 fps
render : 3.58 sec
January 7th, 2008 at 8:39 pm
MacPro 2.66 2 x Dual Xeon
NVidia GForce 7300GT
9 GB RAM
OSX 10.5.1
Benchmark Results, Screen Size 1900 x 1072
Overall Score (FPS)
gl : 23.5399 fps
render : 4.72 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.4407 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 35.3527 fps
Spin solid view, 1000 monkes : 10.8274 fps
Spin wire view, 1000 monkes : 18.5070 fps
OpenGL image load & free, 256×256 px : 765.3979 fps
OpenGL image load & free, 512×512 px : 163.4894 fps
OpenGL image load & free, 1024×1024 px : 35.7725 fps
OpenGL image load & free, 2048×2048 px : 8.8519 fps
Raytracing with AO and area light, 4 threads : 4.19 sec
Shadowbuffer light, 4 threads : 5.25 sec
Graficscard has clearly to be upgraded soon.
Cheers…Jens
January 7th, 2008 at 9:01 pm
HP Pavilion 6133.sc
Core2Quad Q6600 2.4 Ghz
Nvidia 8600 GT 512 Mb /1280 MB Turbocache – HDMI
8 GB ram
Ubuntu 7.10 – 64 Bit
Benchmark Results, Screen Size 1920 x 1080
Overall Score (FPS)
gl : 43.6688 fps
render : 3.60 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 125.0294 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 61.0984 fps
Spin solid view, 1000 monkes : 15.1569 fps
Spin wire view, 1000 monkes : 30.9445 fps
OpenGL image load & free, 256×256 px : 1398.3810 fps
OpenGL image load & free, 512×512 px : 371.0033 fps
OpenGL image load & free, 1024×1024 px : 88.8904 fps
OpenGL image load & free, 2048×2048 px : 21.7962 fps
Raytracing with AO and area light, 8 threads : 2.37 sec
Shadowbuffer light, 4 threads : 4.84 sec
January 8th, 2008 at 3:22 am
What about monitors? Type, resolution, etc…
January 8th, 2008 at 4:09 pm
I have slowest computer, right?
Duron 1.8ghz, 768mb ram with radeon 9550.
Screen Size 1280 x 980
Overall Score (FPS)
gl : 9.2979 fps
render : 76.96 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 40.3988 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 20.7480 fps
Spin solid view, 1000 monkes : 2.5056 fps
Spin wire view, 1000 monkes : 10.9865 fps
OpenGL image load & free, 256×256 px : 320.3177 fps
OpenGL image load & free, 512×512 px : 73.7573 fps
OpenGL image load & free, 1024×1024 px : 17.7861 fps
OpenGL image load & free, 2048×2048 px : 4.4559 fps
Raytracing with AO and area light, 2 threads : 20.43 sec
Shadowbuffer light, 1 threads : 133.48 sec
January 8th, 2008 at 8:49 pm
Hello,
Campbell is not here at the moment. He is in Disneyland. When he returns in a few days he will answer all your questions.
Thank you,
Sago
January 9th, 2008 at 12:37 am
Mine:
AMD Athlon 64 X2 5600
Nvidia 8600 GT 512 mb
OS: Ubuntu64 gutsy (7.10)
2 GB RAM, kingston 800
Benchmark Results, Screen Size 1280 x 927
Overall Score (FPS)
gl : 36.3315 fps
render : 8.53 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 100.3169 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 53.4817 fps
Spin solid view, 1000 monkes : 11.9617 fps
Spin wire view, 1000 monkes : 25.6079 fps
OpenGL image load & free, 256×256 px : 1256.7580 fps
OpenGL image load & free, 512×512 px : 309.4354 fps
OpenGL image load & free, 1024×1024 px : 79.4251 fps
OpenGL image load & free, 2048×2048 px : 19.1352 fps
Raytracing with AO and area light, 4 threads : 7.01 sec
Shadowbuffer light, 4 threads : 10.04 sec
January 9th, 2008 at 1:10 pm
Hi, i see that you use every-day compiled version of Blender.
How do you manage blend files, when they are produced with different versions of blender?
Have a nice day
January 9th, 2008 at 2:48 pm
It would be really interesting to see results on new 8core 3.2GHz/800MHz RAM/1600MHz 64bit FSB MacPro apple just have released –> http://www.apple.com/macpro/
-AntonG
January 9th, 2008 at 4:55 pm
Mac Pro
Quad-Core Intel Xeon 2×3 GHz
RAM: 4 GB
ATY,RadeonX1900
Benchmark Results, Screen Size 1900 x 1067
Overall Score (FPS)
gl : 30.1710 fps
render : 1.93 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 107.0333 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 67.6525 fps
Spin solid view, 1000 monkes : 14.0972 fps
Spin wire view, 1000 monkes : 27.8841 fps
OpenGL image load & free, 256×256 px : 834.3055 fps
OpenGL image load & free, 512×512 px : 178.8684 fps
OpenGL image load & free, 1024×1024 px : 40.3770 fps
OpenGL image load & free, 2048×2048 px : 9.7394 fps
Raytracing with AO and area light, 8 threads : 1.26 sec
Shadowbuffer light, 8 threads : 2.60 sec
January 9th, 2008 at 8:30 pm
@Stas: :O Daaaaaaaaamn son. That’s quick!
My mom’s laptop is so slow, that it’s just too funny to post these results. But daaaaaaamn~! Thanks for making a benchmark! I’m going to send it to my buddy who just built a new PC
January 10th, 2008 at 6:53 am
Quad-Core Intel Q6600, 2,4 GHz
Board:ECS G31T-M
RAM:2GB 667MHz
Nvidia 8600GT 512DDR3 RAM
Ubuntu 7.10 64bit
Benchmark Results:
Screen Size:1920×1200
gl:42.0830fps
render: 3.48s sec
January 10th, 2008 at 1:52 pm
Hi, managed to find an internet cafe ;) the internet at the hotel is way overpriced.
@jimmac, re: playstation3 benchmarks
There was an offer of using cell cpu’s for the renderfarm and I heard some others were interested in using cell CPU’s for a renderfarm at a university.
As far as I know (correct me if Im wrong) the cell cpu is a powerpc chip with a main core and quite a few other cores that can only access a small ammount of memory. so blender would just run on the main core with no problems but for it to take advantage of the cell chip it would need to be modified, not sure how hard that is but Im guessing its not trivial.
@Krutchy – This was one of the reasons we made the benchmark, Im not keen on using ATI cards at all but aparently there are some that are verry compeditive now so its worth testing if they draw as fast as the NVidia cards.
They have some new linux drivers but even so, I doubt they would be as good as nvidia’s which are much more mature.
@Fury_jin
Iv heard some people have blender running faster on wine+linux then a normal linux build. I think this todo with compiler optimizations. you could try a build from graphicall or compile your own.. (its a snap on ubuntu gutsy)
http://wiki.blender.org/index.php/BlenderDev/BuildingBlender/Linux
@Fweeb, Its a bit annoying but We never really worked out what exactly made the wacom tablets work. mixture of messing about until they worked one day. though Cessen or Evn could post their xorg.conf files ;)
@LetterRip, this benchmark could definetly be improved, Adding in system spec’s would be great (feel free, hint hint)
Render tests are minimal, At some point Id like to make this benchmark somthing that can be included with blender and do a more comprehensive test (Make the script more modular so others can add their own tests).
@LukasT, its fairly rare that changes from day to day make blend files mess up between blender versions. But when that happens (about 2-4 times so far?) we yell at the artists to upgrade.
@emili, Ill have a look at the ezio monitor specs when I return.
January 10th, 2008 at 3:47 pm
Speaking of Tablet support on Gutsy…It somewhat works for me too..but do you guys have this problem with the tablet-coordinates sometimes gets off and gets “skewed” so you have to “drag the mouse cursor” all the way down and to the side in order to “align” the tablet again?
I´ve seen that problem on EVERY Linux I´ve ever used a tablet on – for 4-5 years!
January 10th, 2008 at 9:19 pm
Today I bought your DVD, so hurry up, I want to see the film. And as a customer of your film I want to read more blog-entries! :-)
January 10th, 2008 at 11:22 pm
HP crapper with E4400 (2.0 ghz) + 2GB PC2-4200 ram + OEM GeForce 7500 LE (256 mb) and 400 GB SATA HD.
Benchmark Results, Screen Size 1680 x 978
Overall Score (FPS)
gl : 12.5134 fps
render : 13.12 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 61.6999 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 35.2812 fps
Spin solid view, 1000 monkes : 6.4875 fps
Spin wire view, 1000 monkes : 11.8432 fps
OpenGL image load & free, 256×256 px : 81.1175 fps
OpenGL image load & free, 512×512 px : 65.1574 fps
OpenGL image load & free, 1024×1024 px : 15.3943 fps
OpenGL image load & free, 2048×2048 px : 3.7943 fps
Raytracing with AO and area light, 4 threads : 10.28 sec
Shadowbuffer light, 8 threads : 15.95 sec
January 11th, 2008 at 5:22 pm
Q6600 – 4Gb ram – ati hd 3850 512 MB ddr3
Os win xp
Anyone knows why so low on gl? Is it cause the OS is not 64 bit? Thanks!
Benchmark Results, Screen Size 1280 x 968
Overall Score (FPS)
gl : 12.2266 fps
render : 4.54 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 206.0661 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 69.5936 fps
Spin solid view, 1000 monkes : 14.3015 fps
Spin wire view, 1000 monkes : 48.3366 fps
OpenGL image load & free, 256×256 px : 164.7526 fps
OpenGL image load & free, 512×512 px : 39.7003 fps
OpenGL image load & free, 1024×1024 px : 9.8313 fps
OpenGL image load & free, 2048×2048 px : 2.4301 fps
Raytracing with AO and area light, 8 threads : 2.82 sec
Shadowbuffer light, 8 threads : 6.27 sec
January 13th, 2008 at 12:29 pm
Hey. did the benchmark, dont got any svn builds just the 2.45 release on Ubuntu 7.10 32-bit. My hw is P4 HT 2.8 ghz, 1gb ram, geforce fx 5700. Results:
Benchmark Results, Screen Size 1280 x 1024
Overall Score (FPS)
gl : 19.4350 fps
render : 33.91 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.7084 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 28.0131 fps
Spin solid view, 1000 monkes : 7.4092 fps
Spin wire view, 1000 monkes : 17.4090 fps
OpenGL image load & free, 256×256 px : 547.0451 fps
OpenGL image load & free, 512×512 px : 118.5438 fps
OpenGL image load & free, 1024×1024 px : 32.1416 fps
OpenGL image load & free, 2048×2048 px : 7.9747 fps
Raytracing with AO and area light, 4 threads : 14.27 sec
Shadowbuffer light, 2 threads : 53.55 sec
January 14th, 2008 at 12:08 pm
Some of you were interested in the wacom setup, here it is
/wp-content/uploads/movies/xorg.conf
January 15th, 2008 at 3:54 pm
Q6600 – 4Gb ram – Nvidia 7200Gs(27 Euros)
LiVux 2.5 32bits, blender 2.45ss3
Benchmark Results, Screen Size 1273 x 951
Overall Score (FPS)
gl : 35.3007 fps
render : 4.22 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 108.2334 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 43.5753 fps
Spin solid view, 1000 monkes : 14.4949 fps
Spin wire view, 1000 monkes : 36.9041 fps
OpenGL image load & free, 256×256 px : 876.5892 fps
OpenGL image load & free, 512×512 px : 224.2152 fps
OpenGL image load & free, 1024×1024 px : 53.8117 fps
OpenGL image load & free, 2048×2048 px : 13.4834 fps
Raytracing with AO and area light, 8 threads : 2.95 sec
Shadowbuffer light, 8 threads : 5.49 sec
This demostrates the “importance” of graphics card on this benchmark. (27 euros card can compete with +200 euros)
January 16th, 2008 at 2:03 am
Im just wondering where can I download blender svn?
January 16th, 2008 at 11:29 pm
Thanks a lot for the xorg.conf file! Now I can try to get my wacom to work properly with a two monitor setup.
January 20th, 2008 at 12:49 pm
wow…!!! how much it cost for all
January 20th, 2008 at 7:27 pm
Here is mine:
Dual Xeon X5365 3.0Ghz, 16GB RAM, SAS disks,
Linux Mandriva 2007.1 X86_64.
blender 2.45 64bit.
Benchmark Results, Screen Size 1024 x 768
Overall Score (FPS)
gl : 38.4253
render : 1.57 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 118.6898 fps
Spin solid view, subsurf mokey, 4 subsurf levels : 48.3928 fps
Spin solid view, 1000 monkes : 12.7548 fps
Spin wire view, 1000 monkes : 35.8830 fps
OpenGL image load & free, 256×256 px : 1480.2033 fps
OpenGL image load & free, 512×512 px : 377.6849 fps
OpenGL image load & free, 1024×1024 px : 73.3030 fps
OpenGL image load & free, 2048×2048 px : 17.8758 fps
Raytracing with AO and area light, 8 threads : 1.1360 sec
Shadow buffer light, 8 threads : 2.26 sec
January 20th, 2008 at 7:40 pm
The above with Nvidia 7300 video card.
January 28th, 2008 at 10:07 pm
Sorry, but how to copy paste test from Blender to other applications?
April 11th, 2008 at 11:01 pm
Hey thanks for that stuff! Great!
Here my Results (w Athlon 64 3200+, 2GB, Nvidia 7800GS):
Benchmark Results, Screen Size 1920 x 1174
Overall Score (FPS)
gl : 12.5875 fps
render : 24.18 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 84.7364 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 41.1217 fps
Spin solid view, 1000 monkes : 9.3236 fps
Spin wire view, 1000 monkes : 24.4377 fps
OpenGL image load & free, 256×256 px : 157.8972 fps
OpenGL image load & free, 512×512 px : 49.2972 fps
OpenGL image load & free, 1024×1024 px : 11.2454 fps
OpenGL image load & free, 2048×2048 px : 2.9788 fps
Raytracing with AO and area light, 8 threads : 19.39 sec
Shadowbuffer light, 1 threads : 28.97 sec
April 17th, 2008 at 8:31 pm
blender-win32-vc_svn_13128,
AMD6000+,2GB,nvidia9600gt,gigabyte Ga-M55s-s3::
Benchmark Results, Screen Size 1680 x 994
Overall Score (FPS)
gl : 14.0284 fps
render : 11.35 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 74.4990 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 38.3503 fps
Spin solid view, 1000 monkes : 5.8568 fps
Spin wire view, 1000 monkes : 12.6556 fps
OpenGL image load & free, 256×256 px : 290.6300 fps
OpenGL image load & free, 512×512 px : 73.3325 fps
OpenGL image load & free, 1024×1024 px : 18.7987 fps
OpenGL image load & free, 2048×2048 px : 4.7451 fps
Raytracing with AO and area light, 4 threads : 8.28 sec
Shadowbuffer light, 8 threads : 14.42 sec
April 25th, 2008 at 4:13 am
Home Built: AMD 4800+ X2 (2.4Ghz eqv.)
3Gb ocz Platinum Ram (4th gig crapped out on me a while back)
Radeon X1900xtx DVI-out only
HP w2007 20″ monitor
Ubuntu 7.10 amd64
Sytem not overclocked.
=====================================
= Blender 2.45 System Information =
=====================================
Platform: linux2
========
Python:
======
– Version: 2.5.1 (r251:54863, Mar 7 2008, 03:56:44)
[GCC 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)]
– Modules: all basic ones were found.
OpenGL:
======
– Renderer: Radeon X1900 Series
– Vendor: ATI Technologies Inc.
– Version: 2.0.6473 (8.37.6)
=============================================================================
Full Screen
=============================================================================
Benchmark Results, Screen Size 1680 x 1050
Overall Score (FPS)
gl : 28.0614 fps
render : 8.33 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 71.3059 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.2069 fps
Spin solid view, 1000 monkes : 8.0831 fps
Spin wire view, 1000 monkes : 19.8290 fps
OpenGL image load & free, 256×256 px : 1767.7346 fps
OpenGL image load & free, 512×512 px : 278.3510 fps
OpenGL image load & free, 1024×1024 px : 77.0012 fps
OpenGL image load & free, 2048×2048 px : 18.9048 fps
Raytracing with AO and area light, 8 threads : 4.95 sec
Shadowbuffer light, 4 threads : 11.71 sec
===========================================================================
Windowed
===========================================================================
Benchmark Results, Screen Size 1680 x 977
Overall Score (FPS)
gl : 27.1285 fps
render : 8.17 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 68.6475 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.1583 fps
Spin solid view, 1000 monkes : 7.8911 fps
Spin wire view, 1000 monkes : 18.0943 fps
OpenGL image load & free, 256×256 px : 1666.6550 fps
OpenGL image load & free, 512×512 px : 206.1985 fps
OpenGL image load & free, 1024×1024 px : 75.1653 fps
OpenGL image load & free, 2048×2048 px : 18.9867 fps
Raytracing with AO and area light, 8 threads : 4.94 sec
Shadowbuffer light, 4 threads : 11.41 sec
Did this for grins.
Thinking in future of reconfiguing this system back to 4GB RAM,
ATI V5600 or V7600 Firegl( budget permitting ), and configuring HHD to Raid.
June 21st, 2008 at 12:15 pm
Hey folks, I started up!!
With my new XEON Quad 2.5GHz (XP Pro 64bit, 8GB, Quadro FX3500) here my results!
And next month I will put a second one to it (=8 Cores!!). I will beat you all!!
Benchmark Results, Screen Size 1920 x 1144
Overall Score (FPS)
gl : 26.6955 fps
render : 3.33 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 184.6868 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 106.0882 fps
Spin solid view, 1000 monkes : 21.7130 fps
Spin wire view, 1000 monkes : 46.3056 fps
OpenGL image load & free, 256×256 px : 410.9423 fps
OpenGL image load & free, 512×512 px : 103.7880 fps
OpenGL image load & free, 1024×1024 px : 24.1011 fps
OpenGL image load & free, 2048×2048 px : 6.1116 fps
Raytracing with AO and area light, 8 threads : 2.42 sec
Shadowbuffer light, 1 threads : 4.24 sec
June 29th, 2008 at 7:32 pm
Hi folks,
here are my results.
But first I have to make a comment!
“Normal” Scenes are rendered in the same time with my PC (2x XEON Quad 5420, 8GB, XP x64) and an 4core Q6600 at 2,4GHz.
This means to me, Blender’s render-engine is scaling the cores poorly. Native 8 threads seems to be a problem.
A very sad thing. So I stay by MAYA!!!
render : 2.10 sec
Raytracing with AO and area light, 8 threads : 1.51 sec
Shadowbuffer light, 1 threads : 2.69 sec
July 3rd, 2008 at 2:36 pm
Very old HP laptop, Turion 64M @ 789 MHz, 384 MB RAM, ATI Mobility Radeon X300:
Benchmark Results, Screen Size 1400 x 962
Overall Score (FPS)
gl : 4.6786 fps
render : 33.67 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 17.0501 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 6.3171 fps
Spin solid view, 1000 monkes : 1.4657 fps
Spin wire view, 1000 monkes : 4.5410 fps
OpenGL image load & free, 256×256 px : 32.8937 fps
OpenGL image load & free, 512×512 px : 39.0818 fps
OpenGL image load & free, 1024×1024 px : 9.4086 fps
OpenGL image load & free, 2048×2048 px : 2.3353 fps
Raytracing with AO and area light, 4 threads : 26.35 sec
Shadowbuffer light, 1 threads : 40.99 sec
July 3rd, 2008 at 3:26 pm
And something even older – IBM Thinkpad T23, Mobile Pentium III @ 1.1 GHz, 383 MB RAM, S3 Graphics SuperSavage :-)
Benchmark Results, Screen Size 1024 x 721
Overall Score (FPS)
gl : 1.1145 fps
render : 76.24 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 2.2785 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 1.9937 fps
Spin solid view, 1000 monkes : 2.03 sec
Spin wire view, 1000 monkes : 1.67 sec
OpenGL image load & free, 256×256 px : 21.6655 fps
OpenGL image load & free, 512×512 px : 8.3804 fps
OpenGL image load & free, 1024×1024 px : 1.9970 fps
OpenGL image load & free, 2048×2048 px : 1.87 sec
Raytracing with AO and area light, 8 threads : 62.20 sec
Shadowbuffer light, 1 threads : 90.28 sec
December 29th, 2009 at 7:19 pm
amd phenom II 550 at 3.6ghz
8096 mb ram at 1066mhz
ati sapphire hd 4850 512mb
my results are
Benchmark Results, Screen Size 1920 x 1004
Overall Score (FPS)
gl : 34.4296 fps
render : 8.23 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 189.0928 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 74.6564 fps
Spin solid view, 1000 monkes : 18.1767 fps
Spin wire view, 1000 monkes : 68.7907 fps
OpenGL image load & free, 256×256 px : 678.4942 fps
OpenGL image load & free, 512×512 px : 167.7160 fps
OpenGL image load & free, 1024×1024 px : 37.0077 fps
OpenGL image load & free, 2048×2048 px : 9.1187 fps
Raytracing with AO and area light, 4 threads : 6.05 sec
Shadowbuffer light, 2 threads : 10.41 sec
April 3rd, 2010 at 3:32 am
Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz, 3000 MHz, 4 Cores
4096 MB DDR II RAM @800MHz
2x nVidia GTX 280 1024 MB
Benchmark Results, Screen Size 1920 x 1150
Overall Score (FPS)
gl : 19.9058 fps
render : 4.51 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 56.0204 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 31.5316 fps
Spin solid view, 1000 monkes : 10.4344 fps
Spin wire view, 1000 monkes : 20.5997 fps
OpenGL image load & free, 256×256 px : 297.5070 fps
OpenGL image load & free, 512×512 px : 117.3179 fps
OpenGL image load & free, 1024×1024 px : 25.7519 fps
OpenGL image load & free, 2048×2048 px : 6.3602 fps
Raytracing with AO and area light, 8 threads : 3.71 sec
Shadowbuffer light, 8 threads : 5.31 sec