Maqina Workstations & Benchmarks
Posted in Blender Institute, Development by campbellSo far our workstations haven’t been mentioned much, partly because it’s not as fun as furry animals but also because they don’t break down!
Now the artists are working hard and don’t want to “waste time” blogging, I’ll go into some details about our workstations.
At the moment we have 8 workstations…
5x Maqina C6850DC 3D Blender Workstation’s
(Dual Core 3ghz, 4gig ram, GeForce 8800 GTS)
2x Maqina X5130DC Workstation’s
(Quad Core 2ghz, 4gig ram, NVidia Quadro FX 1700)
1x Maqina X5345QC Workstation
(8 Core 2.33ghz, 8gig ram, NVidia Quadro FX 1700)
The first thing we noticed when setting up the computers was how quiet they are; personally I find the constant noise of fans a real distraction. The second test was compiling blender. The X5130DC (4 Core) system did in around 1min 40sec, especially nice for Brecht who is used to a PowerPC Mac that takes over an hour. The monitors we use are excellent, very crisp and have a good color range for LCD’s. You might have noticed most of us use 2, which wasn’t hard to setup with nvidia’s tools, however getting the wacom tablets to work on the correct screen was tricky.
Maqina is interested in feedback from us about how their systems work, as well as testing different components.
The problem is we didn’t have a nice way to benchmark blender.
To test new systems I made a basic benchmark utility that runs some automated tasks to measure CPU and 3D performance, and at the moment it tests opengl redrawing, texture loading, and basic rendering.
Benchmark Scores
Maqina C6850DC – gl : 50.7831 fps, render : 6.02 sec @ 1600×1200 (details)
Maqina X5130DC – gl : 35.3917 fps, render : 6.25 sec @ 1600×1200 (details)
Maqina X5345QC – gl : 46.9200 fps, render : 2.51 sec @ 1600×1200 (details)
Andy also ran the test on his laptop (Acer Aspire 5650, intel centrino duo 1.66 ghz, 1gig ram, ubuntu 7.10 gutsy 32bit)
gl : 11.7043 fps, render : 28.99 sec @ 1280×800 (details)
To run the benchmark on your own system you’ll need a recent build of blender, Windows users can download a build from here.
Download benchmark.blend and run the script on the lower half of the screen (Alt+P), get a cup of tea and the results will display in the top area.
Feel free to post your system details and results here ;)
Software
All the systems run a standard 64bit Ubuntu Gutsy 7.10 desktop. Users can log in at any PC with their own desktop and preferences that are stored on the server (using NIS and NFS).
The gigabit network can transfer 60-100meg per second, so storing everyones home directories isn’t too slow and makes backing up their files easy.
For Blender everyone uses the development SVN repository because so many things they need have been added since 2.45 release.
Each person compiles his own Blender (updated every day or so). This means we can investigate crashes and always be sure the source code matches the executable to find the line that crashed.
Everyone has icons on there desktop for running an optimized and debug blender, compiling new builds from svn and cleaning for a full rebuild.
As far as I know this is the first serious project to use blender compiled in 64bits since blender was open sourced, and surprisingly we haven’t had any 64bit specific bugs.
This is really important for us because we need to be able to use more then 2gig of ram when rendering (a limit for 32bit systems).
Of course it’s not all smooth sailing, we have some glitches from time to time. Closing firefox with youtube open will sometimes hang the flash plugin, and occasionally gnome won’t start properly (known bug) unless temp files are removed.
If there’s anything else you’re interested in related to the systems I’ll reply here.
January 7th, 2008 at 8:39 pm
MacPro 2.66 2 x Dual Xeon
NVidia GForce 7300GT
9 GB RAM
OSX 10.5.1
Benchmark Results, Screen Size 1900 x 1072
Overall Score (FPS)
gl : 23.5399 fps
render : 4.72 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.4407 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 35.3527 fps
Spin solid view, 1000 monkes : 10.8274 fps
Spin wire view, 1000 monkes : 18.5070 fps
OpenGL image load & free, 256×256 px : 765.3979 fps
OpenGL image load & free, 512×512 px : 163.4894 fps
OpenGL image load & free, 1024×1024 px : 35.7725 fps
OpenGL image load & free, 2048×2048 px : 8.8519 fps
Raytracing with AO and area light, 4 threads : 4.19 sec
Shadowbuffer light, 4 threads : 5.25 sec
Graficscard has clearly to be upgraded soon.
Cheers…Jens
January 7th, 2008 at 9:01 pm
HP Pavilion 6133.sc
Core2Quad Q6600 2.4 Ghz
Nvidia 8600 GT 512 Mb /1280 MB Turbocache – HDMI
8 GB ram
Ubuntu 7.10 – 64 Bit
Benchmark Results, Screen Size 1920 x 1080
Overall Score (FPS)
gl : 43.6688 fps
render : 3.60 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 125.0294 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 61.0984 fps
Spin solid view, 1000 monkes : 15.1569 fps
Spin wire view, 1000 monkes : 30.9445 fps
OpenGL image load & free, 256×256 px : 1398.3810 fps
OpenGL image load & free, 512×512 px : 371.0033 fps
OpenGL image load & free, 1024×1024 px : 88.8904 fps
OpenGL image load & free, 2048×2048 px : 21.7962 fps
Raytracing with AO and area light, 8 threads : 2.37 sec
Shadowbuffer light, 4 threads : 4.84 sec
January 8th, 2008 at 3:22 am
What about monitors? Type, resolution, etc…
January 8th, 2008 at 4:09 pm
I have slowest computer, right?
Duron 1.8ghz, 768mb ram with radeon 9550.
Screen Size 1280 x 980
Overall Score (FPS)
gl : 9.2979 fps
render : 76.96 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 40.3988 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 20.7480 fps
Spin solid view, 1000 monkes : 2.5056 fps
Spin wire view, 1000 monkes : 10.9865 fps
OpenGL image load & free, 256×256 px : 320.3177 fps
OpenGL image load & free, 512×512 px : 73.7573 fps
OpenGL image load & free, 1024×1024 px : 17.7861 fps
OpenGL image load & free, 2048×2048 px : 4.4559 fps
Raytracing with AO and area light, 2 threads : 20.43 sec
Shadowbuffer light, 1 threads : 133.48 sec
January 8th, 2008 at 8:49 pm
Hello,
Campbell is not here at the moment. He is in Disneyland. When he returns in a few days he will answer all your questions.
Thank you,
Sago
January 9th, 2008 at 12:37 am
Mine:
AMD Athlon 64 X2 5600
Nvidia 8600 GT 512 mb
OS: Ubuntu64 gutsy (7.10)
2 GB RAM, kingston 800
Benchmark Results, Screen Size 1280 x 927
Overall Score (FPS)
gl : 36.3315 fps
render : 8.53 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 100.3169 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 53.4817 fps
Spin solid view, 1000 monkes : 11.9617 fps
Spin wire view, 1000 monkes : 25.6079 fps
OpenGL image load & free, 256×256 px : 1256.7580 fps
OpenGL image load & free, 512×512 px : 309.4354 fps
OpenGL image load & free, 1024×1024 px : 79.4251 fps
OpenGL image load & free, 2048×2048 px : 19.1352 fps
Raytracing with AO and area light, 4 threads : 7.01 sec
Shadowbuffer light, 4 threads : 10.04 sec
January 9th, 2008 at 1:10 pm
Hi, i see that you use every-day compiled version of Blender.
How do you manage blend files, when they are produced with different versions of blender?
Have a nice day
January 9th, 2008 at 2:48 pm
It would be really interesting to see results on new 8core 3.2GHz/800MHz RAM/1600MHz 64bit FSB MacPro apple just have released –> http://www.apple.com/macpro/
-AntonG
January 9th, 2008 at 4:55 pm
Mac Pro
Quad-Core Intel Xeon 2×3 GHz
RAM: 4 GB
ATY,RadeonX1900
Benchmark Results, Screen Size 1900 x 1067
Overall Score (FPS)
gl : 30.1710 fps
render : 1.93 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 107.0333 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 67.6525 fps
Spin solid view, 1000 monkes : 14.0972 fps
Spin wire view, 1000 monkes : 27.8841 fps
OpenGL image load & free, 256×256 px : 834.3055 fps
OpenGL image load & free, 512×512 px : 178.8684 fps
OpenGL image load & free, 1024×1024 px : 40.3770 fps
OpenGL image load & free, 2048×2048 px : 9.7394 fps
Raytracing with AO and area light, 8 threads : 1.26 sec
Shadowbuffer light, 8 threads : 2.60 sec
January 9th, 2008 at 8:30 pm
@Stas: :O Daaaaaaaaamn son. That’s quick!
My mom’s laptop is so slow, that it’s just too funny to post these results. But daaaaaaamn~! Thanks for making a benchmark! I’m going to send it to my buddy who just built a new PC
January 10th, 2008 at 6:53 am
Quad-Core Intel Q6600, 2,4 GHz
Board:ECS G31T-M
RAM:2GB 667MHz
Nvidia 8600GT 512DDR3 RAM
Ubuntu 7.10 64bit
Benchmark Results:
Screen Size:1920×1200
gl:42.0830fps
render: 3.48s sec
January 10th, 2008 at 1:52 pm
Hi, managed to find an internet cafe ;) the internet at the hotel is way overpriced.
@jimmac, re: playstation3 benchmarks
There was an offer of using cell cpu’s for the renderfarm and I heard some others were interested in using cell CPU’s for a renderfarm at a university.
As far as I know (correct me if Im wrong) the cell cpu is a powerpc chip with a main core and quite a few other cores that can only access a small ammount of memory. so blender would just run on the main core with no problems but for it to take advantage of the cell chip it would need to be modified, not sure how hard that is but Im guessing its not trivial.
@Krutchy – This was one of the reasons we made the benchmark, Im not keen on using ATI cards at all but aparently there are some that are verry compeditive now so its worth testing if they draw as fast as the NVidia cards.
They have some new linux drivers but even so, I doubt they would be as good as nvidia’s which are much more mature.
@Fury_jin
Iv heard some people have blender running faster on wine+linux then a normal linux build. I think this todo with compiler optimizations. you could try a build from graphicall or compile your own.. (its a snap on ubuntu gutsy)
http://wiki.blender.org/index.php/BlenderDev/BuildingBlender/Linux
@Fweeb, Its a bit annoying but We never really worked out what exactly made the wacom tablets work. mixture of messing about until they worked one day. though Cessen or Evn could post their xorg.conf files ;)
@LetterRip, this benchmark could definetly be improved, Adding in system spec’s would be great (feel free, hint hint)
Render tests are minimal, At some point Id like to make this benchmark somthing that can be included with blender and do a more comprehensive test (Make the script more modular so others can add their own tests).
@LukasT, its fairly rare that changes from day to day make blend files mess up between blender versions. But when that happens (about 2-4 times so far?) we yell at the artists to upgrade.
@emili, Ill have a look at the ezio monitor specs when I return.
January 10th, 2008 at 3:47 pm
Speaking of Tablet support on Gutsy…It somewhat works for me too..but do you guys have this problem with the tablet-coordinates sometimes gets off and gets “skewed” so you have to “drag the mouse cursor” all the way down and to the side in order to “align” the tablet again?
I´ve seen that problem on EVERY Linux I´ve ever used a tablet on – for 4-5 years!
January 10th, 2008 at 9:19 pm
Today I bought your DVD, so hurry up, I want to see the film. And as a customer of your film I want to read more blog-entries! :-)
January 10th, 2008 at 11:22 pm
HP crapper with E4400 (2.0 ghz) + 2GB PC2-4200 ram + OEM GeForce 7500 LE (256 mb) and 400 GB SATA HD.
Benchmark Results, Screen Size 1680 x 978
Overall Score (FPS)
gl : 12.5134 fps
render : 13.12 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 61.6999 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 35.2812 fps
Spin solid view, 1000 monkes : 6.4875 fps
Spin wire view, 1000 monkes : 11.8432 fps
OpenGL image load & free, 256×256 px : 81.1175 fps
OpenGL image load & free, 512×512 px : 65.1574 fps
OpenGL image load & free, 1024×1024 px : 15.3943 fps
OpenGL image load & free, 2048×2048 px : 3.7943 fps
Raytracing with AO and area light, 4 threads : 10.28 sec
Shadowbuffer light, 8 threads : 15.95 sec
January 11th, 2008 at 5:22 pm
Q6600 – 4Gb ram – ati hd 3850 512 MB ddr3
Os win xp
Anyone knows why so low on gl? Is it cause the OS is not 64 bit? Thanks!
Benchmark Results, Screen Size 1280 x 968
Overall Score (FPS)
gl : 12.2266 fps
render : 4.54 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 206.0661 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 69.5936 fps
Spin solid view, 1000 monkes : 14.3015 fps
Spin wire view, 1000 monkes : 48.3366 fps
OpenGL image load & free, 256×256 px : 164.7526 fps
OpenGL image load & free, 512×512 px : 39.7003 fps
OpenGL image load & free, 1024×1024 px : 9.8313 fps
OpenGL image load & free, 2048×2048 px : 2.4301 fps
Raytracing with AO and area light, 8 threads : 2.82 sec
Shadowbuffer light, 8 threads : 6.27 sec
January 13th, 2008 at 12:29 pm
Hey. did the benchmark, dont got any svn builds just the 2.45 release on Ubuntu 7.10 32-bit. My hw is P4 HT 2.8 ghz, 1gb ram, geforce fx 5700. Results:
Benchmark Results, Screen Size 1280 x 1024
Overall Score (FPS)
gl : 19.4350 fps
render : 33.91 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.7084 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 28.0131 fps
Spin solid view, 1000 monkes : 7.4092 fps
Spin wire view, 1000 monkes : 17.4090 fps
OpenGL image load & free, 256×256 px : 547.0451 fps
OpenGL image load & free, 512×512 px : 118.5438 fps
OpenGL image load & free, 1024×1024 px : 32.1416 fps
OpenGL image load & free, 2048×2048 px : 7.9747 fps
Raytracing with AO and area light, 4 threads : 14.27 sec
Shadowbuffer light, 2 threads : 53.55 sec
January 14th, 2008 at 12:08 pm
Some of you were interested in the wacom setup, here it is
http://peach.blender.org/wp-content/uploads/movies/xorg.conf
January 15th, 2008 at 3:54 pm
Q6600 – 4Gb ram – Nvidia 7200Gs(27 Euros)
LiVux 2.5 32bits, blender 2.45ss3
Benchmark Results, Screen Size 1273 x 951
Overall Score (FPS)
gl : 35.3007 fps
render : 4.22 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 108.2334 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 43.5753 fps
Spin solid view, 1000 monkes : 14.4949 fps
Spin wire view, 1000 monkes : 36.9041 fps
OpenGL image load & free, 256×256 px : 876.5892 fps
OpenGL image load & free, 512×512 px : 224.2152 fps
OpenGL image load & free, 1024×1024 px : 53.8117 fps
OpenGL image load & free, 2048×2048 px : 13.4834 fps
Raytracing with AO and area light, 8 threads : 2.95 sec
Shadowbuffer light, 8 threads : 5.49 sec
This demostrates the “importance” of graphics card on this benchmark. (27 euros card can compete with +200 euros)
January 16th, 2008 at 2:03 am
Im just wondering where can I download blender svn?
January 16th, 2008 at 11:29 pm
Thanks a lot for the xorg.conf file! Now I can try to get my wacom to work properly with a two monitor setup.
January 20th, 2008 at 12:49 pm
wow…!!! how much it cost for all
January 20th, 2008 at 7:27 pm
Here is mine:
Dual Xeon X5365 3.0Ghz, 16GB RAM, SAS disks,
Linux Mandriva 2007.1 X86_64.
blender 2.45 64bit.
Benchmark Results, Screen Size 1024 x 768
Overall Score (FPS)
gl : 38.4253
render : 1.57 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 118.6898 fps
Spin solid view, subsurf mokey, 4 subsurf levels : 48.3928 fps
Spin solid view, 1000 monkes : 12.7548 fps
Spin wire view, 1000 monkes : 35.8830 fps
OpenGL image load & free, 256×256 px : 1480.2033 fps
OpenGL image load & free, 512×512 px : 377.6849 fps
OpenGL image load & free, 1024×1024 px : 73.3030 fps
OpenGL image load & free, 2048×2048 px : 17.8758 fps
Raytracing with AO and area light, 8 threads : 1.1360 sec
Shadow buffer light, 8 threads : 2.26 sec
January 20th, 2008 at 7:40 pm
The above with Nvidia 7300 video card.
January 28th, 2008 at 10:07 pm
Sorry, but how to copy paste test from Blender to other applications?
April 11th, 2008 at 11:01 pm
Hey thanks for that stuff! Great!
Here my Results (w Athlon 64 3200+, 2GB, Nvidia 7800GS):
Benchmark Results, Screen Size 1920 x 1174
Overall Score (FPS)
gl : 12.5875 fps
render : 24.18 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 84.7364 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 41.1217 fps
Spin solid view, 1000 monkes : 9.3236 fps
Spin wire view, 1000 monkes : 24.4377 fps
OpenGL image load & free, 256×256 px : 157.8972 fps
OpenGL image load & free, 512×512 px : 49.2972 fps
OpenGL image load & free, 1024×1024 px : 11.2454 fps
OpenGL image load & free, 2048×2048 px : 2.9788 fps
Raytracing with AO and area light, 8 threads : 19.39 sec
Shadowbuffer light, 1 threads : 28.97 sec
April 17th, 2008 at 8:31 pm
blender-win32-vc_svn_13128,
AMD6000+,2GB,nvidia9600gt,gigabyte Ga-M55s-s3::
Benchmark Results, Screen Size 1680 x 994
Overall Score (FPS)
gl : 14.0284 fps
render : 11.35 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 74.4990 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 38.3503 fps
Spin solid view, 1000 monkes : 5.8568 fps
Spin wire view, 1000 monkes : 12.6556 fps
OpenGL image load & free, 256×256 px : 290.6300 fps
OpenGL image load & free, 512×512 px : 73.3325 fps
OpenGL image load & free, 1024×1024 px : 18.7987 fps
OpenGL image load & free, 2048×2048 px : 4.7451 fps
Raytracing with AO and area light, 4 threads : 8.28 sec
Shadowbuffer light, 8 threads : 14.42 sec
April 25th, 2008 at 4:13 am
Home Built: AMD 4800+ X2 (2.4Ghz eqv.)
3Gb ocz Platinum Ram (4th gig crapped out on me a while back)
Radeon X1900xtx DVI-out only
HP w2007 20″ monitor
Ubuntu 7.10 amd64
Sytem not overclocked.
=====================================
= Blender 2.45 System Information =
=====================================
Platform: linux2
========
Python:
======
– Version: 2.5.1 (r251:54863, Mar 7 2008, 03:56:44)
[GCC 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)]
– Modules: all basic ones were found.
OpenGL:
======
– Renderer: Radeon X1900 Series
– Vendor: ATI Technologies Inc.
– Version: 2.0.6473 (8.37.6)
=============================================================================
Full Screen
=============================================================================
Benchmark Results, Screen Size 1680 x 1050
Overall Score (FPS)
gl : 28.0614 fps
render : 8.33 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 71.3059 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.2069 fps
Spin solid view, 1000 monkes : 8.0831 fps
Spin wire view, 1000 monkes : 19.8290 fps
OpenGL image load & free, 256×256 px : 1767.7346 fps
OpenGL image load & free, 512×512 px : 278.3510 fps
OpenGL image load & free, 1024×1024 px : 77.0012 fps
OpenGL image load & free, 2048×2048 px : 18.9048 fps
Raytracing with AO and area light, 8 threads : 4.95 sec
Shadowbuffer light, 4 threads : 11.71 sec
===========================================================================
Windowed
===========================================================================
Benchmark Results, Screen Size 1680 x 977
Overall Score (FPS)
gl : 27.1285 fps
render : 8.17 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 68.6475 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.1583 fps
Spin solid view, 1000 monkes : 7.8911 fps
Spin wire view, 1000 monkes : 18.0943 fps
OpenGL image load & free, 256×256 px : 1666.6550 fps
OpenGL image load & free, 512×512 px : 206.1985 fps
OpenGL image load & free, 1024×1024 px : 75.1653 fps
OpenGL image load & free, 2048×2048 px : 18.9867 fps
Raytracing with AO and area light, 8 threads : 4.94 sec
Shadowbuffer light, 4 threads : 11.41 sec
Did this for grins.
Thinking in future of reconfiguing this system back to 4GB RAM,
ATI V5600 or V7600 Firegl( budget permitting ), and configuring HHD to Raid.
June 21st, 2008 at 12:15 pm
Hey folks, I started up!!
With my new XEON Quad 2.5GHz (XP Pro 64bit, 8GB, Quadro FX3500) here my results!
And next month I will put a second one to it (=8 Cores!!). I will beat you all!!
Benchmark Results, Screen Size 1920 x 1144
Overall Score (FPS)
gl : 26.6955 fps
render : 3.33 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 184.6868 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 106.0882 fps
Spin solid view, 1000 monkes : 21.7130 fps
Spin wire view, 1000 monkes : 46.3056 fps
OpenGL image load & free, 256×256 px : 410.9423 fps
OpenGL image load & free, 512×512 px : 103.7880 fps
OpenGL image load & free, 1024×1024 px : 24.1011 fps
OpenGL image load & free, 2048×2048 px : 6.1116 fps
Raytracing with AO and area light, 8 threads : 2.42 sec
Shadowbuffer light, 1 threads : 4.24 sec
June 29th, 2008 at 7:32 pm
Hi folks,
here are my results.
But first I have to make a comment!
“Normal” Scenes are rendered in the same time with my PC (2x XEON Quad 5420, 8GB, XP x64) and an 4core Q6600 at 2,4GHz.
This means to me, Blender’s render-engine is scaling the cores poorly. Native 8 threads seems to be a problem.
A very sad thing. So I stay by MAYA!!!
render : 2.10 sec
Raytracing with AO and area light, 8 threads : 1.51 sec
Shadowbuffer light, 1 threads : 2.69 sec
July 3rd, 2008 at 2:36 pm
Very old HP laptop, Turion 64M @ 789 MHz, 384 MB RAM, ATI Mobility Radeon X300:
Benchmark Results, Screen Size 1400 x 962
Overall Score (FPS)
gl : 4.6786 fps
render : 33.67 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 17.0501 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 6.3171 fps
Spin solid view, 1000 monkes : 1.4657 fps
Spin wire view, 1000 monkes : 4.5410 fps
OpenGL image load & free, 256×256 px : 32.8937 fps
OpenGL image load & free, 512×512 px : 39.0818 fps
OpenGL image load & free, 1024×1024 px : 9.4086 fps
OpenGL image load & free, 2048×2048 px : 2.3353 fps
Raytracing with AO and area light, 4 threads : 26.35 sec
Shadowbuffer light, 1 threads : 40.99 sec
July 3rd, 2008 at 3:26 pm
And something even older – IBM Thinkpad T23, Mobile Pentium III @ 1.1 GHz, 383 MB RAM, S3 Graphics SuperSavage :-)
Benchmark Results, Screen Size 1024 x 721
Overall Score (FPS)
gl : 1.1145 fps
render : 76.24 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 2.2785 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 1.9937 fps
Spin solid view, 1000 monkes : 2.03 sec
Spin wire view, 1000 monkes : 1.67 sec
OpenGL image load & free, 256×256 px : 21.6655 fps
OpenGL image load & free, 512×512 px : 8.3804 fps
OpenGL image load & free, 1024×1024 px : 1.9970 fps
OpenGL image load & free, 2048×2048 px : 1.87 sec
Raytracing with AO and area light, 8 threads : 62.20 sec
Shadowbuffer light, 1 threads : 90.28 sec
December 29th, 2009 at 7:19 pm
amd phenom II 550 at 3.6ghz
8096 mb ram at 1066mhz
ati sapphire hd 4850 512mb
my results are
Benchmark Results, Screen Size 1920 x 1004
Overall Score (FPS)
gl : 34.4296 fps
render : 8.23 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 189.0928 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 74.6564 fps
Spin solid view, 1000 monkes : 18.1767 fps
Spin wire view, 1000 monkes : 68.7907 fps
OpenGL image load & free, 256×256 px : 678.4942 fps
OpenGL image load & free, 512×512 px : 167.7160 fps
OpenGL image load & free, 1024×1024 px : 37.0077 fps
OpenGL image load & free, 2048×2048 px : 9.1187 fps
Raytracing with AO and area light, 4 threads : 6.05 sec
Shadowbuffer light, 2 threads : 10.41 sec
April 3rd, 2010 at 3:32 am
Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz, 3000 MHz, 4 Cores
4096 MB DDR II RAM @800MHz
2x nVidia GTX 280 1024 MB
Benchmark Results, Screen Size 1920 x 1150
Overall Score (FPS)
gl : 19.9058 fps
render : 4.51 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 56.0204 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 31.5316 fps
Spin solid view, 1000 monkes : 10.4344 fps
Spin wire view, 1000 monkes : 20.5997 fps
OpenGL image load & free, 256×256 px : 297.5070 fps
OpenGL image load & free, 512×512 px : 117.3179 fps
OpenGL image load & free, 1024×1024 px : 25.7519 fps
OpenGL image load & free, 2048×2048 px : 6.3602 fps
Raytracing with AO and area light, 8 threads : 3.71 sec
Shadowbuffer light, 8 threads : 5.31 sec