Jan
05

Maqina Workstations & Benchmarks

Posted in Blender Institute, Development by campbell

So far our workstations haven’t been mentioned much, partly because it’s not as fun as furry animals but also because they don’t break down!

Now the artists are working hard and don’t want to “waste time” blogging, I’ll go into some details about our workstations.

Hardwarecomputer1

At the moment we have 8 workstations…

5x Maqina C6850DC 3D Blender Workstation’s
(Dual Core 3ghz, 4gig ram, GeForce 8800 GTS)

2x Maqina X5130DC Workstation’s
(Quad Core 2ghz, 4gig ram, NVidia Quadro FX 1700)

1x Maqina X5345QC Workstation
(8 Core 2.33ghz, 8gig ram, NVidia Quadro FX 1700)

The first thing we noticed when setting up the computers was how quiet they are; personally I find the constant noise of fans a real distraction. The second test was compiling blender. The X5130DC (4 Core) system did in around 1min 40sec, especially nice for Brecht who is used to a PowerPC Mac that takes over an hour. The monitors we use are excellent, very crisp and have a good color range for LCD’s. You might have noticed most of us use 2, which wasn’t hard to setup with nvidia’s tools, however getting the wacom tablets to work on the correct screen was tricky.

Maqina is interested in feedback from us about how their systems work, as well as testing different components.

The problem is we didn’t have a nice way to benchmark blender.

To test new systems I made a basic benchmark utility that runs some automated tasks to measure CPU and 3D performance, and at the moment it tests opengl redrawing, texture loading, and basic rendering.

Benchmark Scores

Maqina C6850DC – gl : 50.7831 fps, render : 6.02 sec @ 1600×1200 (details)
Maqina X5130DC – gl : 35.3917 fps, render : 6.25 sec @ 1600×1200 (details)
Maqina X5345QC – gl : 46.9200 fps, render : 2.51 sec @ 1600×1200 (details)

Andy also ran the test on his laptop (Acer Aspire 5650, intel centrino duo 1.66 ghz, 1gig ram, ubuntu 7.10 gutsy 32bit)
gl : 11.7043 fps, render : 28.99 sec @ 1280×800 (details)

To run the benchmark on your own system you’ll need a recent build of blender, Windows users can download a build from here.
Download benchmark.blend and run the script on the lower half of the screen (Alt+P), get a cup of tea and the results will display in the top area.

Feel free to post your system details and results here ;)
computer2

Software

icons

All the systems run a standard 64bit Ubuntu Gutsy 7.10 desktop. Users can log in at any PC with their own desktop and preferences that are stored on the server (using NIS and NFS).
The gigabit network can transfer 60-100meg per second, so storing everyones home directories isn’t too slow and makes backing up their files easy.

For Blender everyone uses the development SVN repository because so many things they need have been added since 2.45 release.

Each person compiles his own Blender (updated every day or so). This means we can investigate crashes and always be sure the source code matches the executable to find the line that crashed.

Everyone has icons on there desktop for running an optimized and debug blender, compiling new builds from svn and cleaning for a full rebuild.

As far as I know this is the first serious project to use blender compiled in 64bits since blender was open sourced, and surprisingly we haven’t had any 64bit specific bugs.
This is really important for us because we need to be able to use more then 2gig of ram when rendering (a limit for 32bit systems).

Of course it’s not all smooth sailing, we have some glitches from time to time. Closing firefox with youtube open will sometimes hang the flash plugin, and occasionally gnome won’t start properly (known bug) unless temp files are removed.

If there’s anything else you’re interested in related to the systems I’ll reply here.

89 Responses

  1. jensverwiebe Writes:

    MacPro 2.66 2 x Dual Xeon
    NVidia GForce 7300GT
    9 GB RAM
    OSX 10.5.1
    Benchmark Results, Screen Size 1900 x 1072

    Overall Score (FPS)
    gl : 23.5399 fps
    render : 4.72 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.4407 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 35.3527 fps
    Spin solid view, 1000 monkes : 10.8274 fps
    Spin wire view, 1000 monkes : 18.5070 fps
    OpenGL image load & free, 256×256 px : 765.3979 fps
    OpenGL image load & free, 512×512 px : 163.4894 fps
    OpenGL image load & free, 1024×1024 px : 35.7725 fps
    OpenGL image load & free, 2048×2048 px : 8.8519 fps
    Raytracing with AO and area light, 4 threads : 4.19 sec
    Shadowbuffer light, 4 threads : 5.25 sec

    Graficscard has clearly to be upgraded soon.

    Cheers…Jens

  2. JoOngle Writes:

    HP Pavilion 6133.sc
    Core2Quad Q6600 2.4 Ghz
    Nvidia 8600 GT 512 Mb /1280 MB Turbocache – HDMI
    8 GB ram
    Ubuntu 7.10 – 64 Bit

    Benchmark Results, Screen Size 1920 x 1080

    Overall Score (FPS)
    gl : 43.6688 fps
    render : 3.60 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 125.0294 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 61.0984 fps
    Spin solid view, 1000 monkes : 15.1569 fps
    Spin wire view, 1000 monkes : 30.9445 fps
    OpenGL image load & free, 256×256 px : 1398.3810 fps
    OpenGL image load & free, 512×512 px : 371.0033 fps
    OpenGL image load & free, 1024×1024 px : 88.8904 fps
    OpenGL image load & free, 2048×2048 px : 21.7962 fps
    Raytracing with AO and area light, 8 threads : 2.37 sec
    Shadowbuffer light, 4 threads : 4.84 sec

  3. emili Writes:

    What about monitors? Type, resolution, etc…

  4. jurgnn Writes:

    I have slowest computer, right?
    Duron 1.8ghz, 768mb ram with radeon 9550.
    Screen Size 1280 x 980
    Overall Score (FPS)
    gl : 9.2979 fps
    render : 76.96 sec
    Spin wireframe view, subsurf monkey, 4 subsurf levels : 40.3988 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 20.7480 fps
    Spin solid view, 1000 monkes : 2.5056 fps
    Spin wire view, 1000 monkes : 10.9865 fps
    OpenGL image load & free, 256×256 px : 320.3177 fps
    OpenGL image load & free, 512×512 px : 73.7573 fps
    OpenGL image load & free, 1024×1024 px : 17.7861 fps
    OpenGL image load & free, 2048×2048 px : 4.4559 fps
    Raytracing with AO and area light, 2 threads : 20.43 sec
    Shadowbuffer light, 1 threads : 133.48 sec

  5. Sago Writes:

    Hello,

    Campbell is not here at the moment. He is in Disneyland. When he returns in a few days he will answer all your questions.

    Thank you,
    Sago

  6. afecelis Writes:

    Mine:
    AMD Athlon 64 X2 5600
    Nvidia 8600 GT 512 mb
    OS: Ubuntu64 gutsy (7.10)
    2 GB RAM, kingston 800
    Benchmark Results, Screen Size 1280 x 927

    Overall Score (FPS)
    gl : 36.3315 fps
    render : 8.53 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 100.3169 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 53.4817 fps
    Spin solid view, 1000 monkes : 11.9617 fps
    Spin wire view, 1000 monkes : 25.6079 fps
    OpenGL image load & free, 256×256 px : 1256.7580 fps
    OpenGL image load & free, 512×512 px : 309.4354 fps
    OpenGL image load & free, 1024×1024 px : 79.4251 fps
    OpenGL image load & free, 2048×2048 px : 19.1352 fps
    Raytracing with AO and area light, 4 threads : 7.01 sec
    Shadowbuffer light, 4 threads : 10.04 sec

  7. LukasT Writes:

    Hi, i see that you use every-day compiled version of Blender.

    How do you manage blend files, when they are produced with different versions of blender?

    Have a nice day

  8. AntonG Writes:

    It would be really interesting to see results on new 8core 3.2GHz/800MHz RAM/1600MHz 64bit FSB MacPro apple just have released –> http://www.apple.com/macpro/

    -AntonG

  9. Stas Writes:

    Mac Pro
    Quad-Core Intel Xeon 2×3 GHz
    RAM: 4 GB
    ATY,RadeonX1900

    Benchmark Results, Screen Size 1900 x 1067

    Overall Score (FPS)
    gl : 30.1710 fps
    render : 1.93 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 107.0333 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 67.6525 fps
    Spin solid view, 1000 monkes : 14.0972 fps
    Spin wire view, 1000 monkes : 27.8841 fps
    OpenGL image load & free, 256×256 px : 834.3055 fps
    OpenGL image load & free, 512×512 px : 178.8684 fps
    OpenGL image load & free, 1024×1024 px : 40.3770 fps
    OpenGL image load & free, 2048×2048 px : 9.7394 fps
    Raytracing with AO and area light, 8 threads : 1.26 sec
    Shadowbuffer light, 8 threads : 2.60 sec

  10. Bmud Writes:

    @Stas: :O Daaaaaaaaamn son. That’s quick!

    My mom’s laptop is so slow, that it’s just too funny to post these results. But daaaaaaamn~! Thanks for making a benchmark! I’m going to send it to my buddy who just built a new PC

  11. Reinhard Blischke Writes:

    Quad-Core Intel Q6600, 2,4 GHz
    Board:ECS G31T-M
    RAM:2GB 667MHz
    Nvidia 8600GT 512DDR3 RAM
    Ubuntu 7.10 64bit

    Benchmark Results:
    Screen Size:1920×1200
    gl:42.0830fps
    render: 3.48s sec

  12. campbell Writes:

    Hi, managed to find an internet cafe ;) the internet at the hotel is way overpriced.

    @jimmac, re: playstation3 benchmarks
    There was an offer of using cell cpu’s for the renderfarm and I heard some others were interested in using cell CPU’s for a renderfarm at a university.

    As far as I know (correct me if Im wrong) the cell cpu is a powerpc chip with a main core and quite a few other cores that can only access a small ammount of memory. so blender would just run on the main core with no problems but for it to take advantage of the cell chip it would need to be modified, not sure how hard that is but Im guessing its not trivial.

    @Krutchy – This was one of the reasons we made the benchmark, Im not keen on using ATI cards at all but aparently there are some that are verry compeditive now so its worth testing if they draw as fast as the NVidia cards.
    They have some new linux drivers but even so, I doubt they would be as good as nvidia’s which are much more mature.

    @Fury_jin
    Iv heard some people have blender running faster on wine+linux then a normal linux build. I think this todo with compiler optimizations. you could try a build from graphicall or compile your own.. (its a snap on ubuntu gutsy)
    http://wiki.blender.org/index.php/BlenderDev/BuildingBlender/Linux

    @Fweeb, Its a bit annoying but We never really worked out what exactly made the wacom tablets work. mixture of messing about until they worked one day. though Cessen or Evn could post their xorg.conf files ;)

    @LetterRip, this benchmark could definetly be improved, Adding in system spec’s would be great (feel free, hint hint)
    Render tests are minimal, At some point Id like to make this benchmark somthing that can be included with blender and do a more comprehensive test (Make the script more modular so others can add their own tests).

    @LukasT, its fairly rare that changes from day to day make blend files mess up between blender versions. But when that happens (about 2-4 times so far?) we yell at the artists to upgrade.

    @emili, Ill have a look at the ezio monitor specs when I return.

  13. JoOngle Writes:

    Speaking of Tablet support on Gutsy…It somewhat works for me too..but do you guys have this problem with the tablet-coordinates sometimes gets off and gets “skewed” so you have to “drag the mouse cursor” all the way down and to the side in order to “align” the tablet again?

    I´ve seen that problem on EVERY Linux I´ve ever used a tablet on – for 4-5 years!

  14. Martin Writes:

    Today I bought your DVD, so hurry up, I want to see the film. And as a customer of your film I want to read more blog-entries! :-)

  15. Dwayne Writes:

    HP crapper with E4400 (2.0 ghz) + 2GB PC2-4200 ram + OEM GeForce 7500 LE (256 mb) and 400 GB SATA HD.

    Benchmark Results, Screen Size 1680 x 978

    Overall Score (FPS)
    gl : 12.5134 fps
    render : 13.12 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 61.6999 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 35.2812 fps
    Spin solid view, 1000 monkes : 6.4875 fps
    Spin wire view, 1000 monkes : 11.8432 fps
    OpenGL image load & free, 256×256 px : 81.1175 fps
    OpenGL image load & free, 512×512 px : 65.1574 fps
    OpenGL image load & free, 1024×1024 px : 15.3943 fps
    OpenGL image load & free, 2048×2048 px : 3.7943 fps
    Raytracing with AO and area light, 4 threads : 10.28 sec
    Shadowbuffer light, 8 threads : 15.95 sec

  16. Giò Writes:

    Q6600 – 4Gb ram – ati hd 3850 512 MB ddr3
    Os win xp

    Anyone knows why so low on gl? Is it cause the OS is not 64 bit? Thanks!

    Benchmark Results, Screen Size 1280 x 968

    Overall Score (FPS)
    gl : 12.2266 fps
    render : 4.54 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 206.0661 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 69.5936 fps
    Spin solid view, 1000 monkes : 14.3015 fps
    Spin wire view, 1000 monkes : 48.3366 fps
    OpenGL image load & free, 256×256 px : 164.7526 fps
    OpenGL image load & free, 512×512 px : 39.7003 fps
    OpenGL image load & free, 1024×1024 px : 9.8313 fps
    OpenGL image load & free, 2048×2048 px : 2.4301 fps
    Raytracing with AO and area light, 8 threads : 2.82 sec
    Shadowbuffer light, 8 threads : 6.27 sec

  17. Marsan Writes:

    Hey. did the benchmark, dont got any svn builds just the 2.45 release on Ubuntu 7.10 32-bit. My hw is P4 HT 2.8 ghz, 1gb ram, geforce fx 5700. Results:

    Benchmark Results, Screen Size 1280 x 1024

    Overall Score (FPS)
    gl : 19.4350 fps
    render : 33.91 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 59.7084 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 28.0131 fps
    Spin solid view, 1000 monkes : 7.4092 fps
    Spin wire view, 1000 monkes : 17.4090 fps
    OpenGL image load & free, 256×256 px : 547.0451 fps
    OpenGL image load & free, 512×512 px : 118.5438 fps
    OpenGL image load & free, 1024×1024 px : 32.1416 fps
    OpenGL image load & free, 2048×2048 px : 7.9747 fps
    Raytracing with AO and area light, 4 threads : 14.27 sec
    Shadowbuffer light, 2 threads : 53.55 sec

  18. campbell Writes:

    Some of you were interested in the wacom setup, here it is
    http://peach.blender.org/wp-content/uploads/movies/xorg.conf

  19. David Writes:

    Q6600 – 4Gb ram – Nvidia 7200Gs(27 Euros)
    LiVux 2.5 32bits, blender 2.45ss3

    Benchmark Results, Screen Size 1273 x 951

    Overall Score (FPS)
    gl : 35.3007 fps
    render : 4.22 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 108.2334 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 43.5753 fps
    Spin solid view, 1000 monkes : 14.4949 fps
    Spin wire view, 1000 monkes : 36.9041 fps
    OpenGL image load & free, 256×256 px : 876.5892 fps
    OpenGL image load & free, 512×512 px : 224.2152 fps
    OpenGL image load & free, 1024×1024 px : 53.8117 fps
    OpenGL image load & free, 2048×2048 px : 13.4834 fps
    Raytracing with AO and area light, 8 threads : 2.95 sec
    Shadowbuffer light, 8 threads : 5.49 sec

    This demostrates the “importance” of graphics card on this benchmark. (27 euros card can compete with +200 euros)

  20. tcrazy Writes:

    Im just wondering where can I download blender svn?

  21. Bas Writes:

    Thanks a lot for the xorg.conf file! Now I can try to get my wacom to work properly with a two monitor setup.

  22. hanx Writes:

    wow…!!! how much it cost for all

  23. ghibo Writes:

    Here is mine:

    Dual Xeon X5365 3.0Ghz, 16GB RAM, SAS disks,
    Linux Mandriva 2007.1 X86_64.
    blender 2.45 64bit.

    Benchmark Results, Screen Size 1024 x 768

    Overall Score (FPS)
    gl : 38.4253
    render : 1.57 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 118.6898 fps
    Spin solid view, subsurf mokey, 4 subsurf levels : 48.3928 fps
    Spin solid view, 1000 monkes : 12.7548 fps
    Spin wire view, 1000 monkes : 35.8830 fps
    OpenGL image load & free, 256×256 px : 1480.2033 fps
    OpenGL image load & free, 512×512 px : 377.6849 fps
    OpenGL image load & free, 1024×1024 px : 73.3030 fps
    OpenGL image load & free, 2048×2048 px : 17.8758 fps
    Raytracing with AO and area light, 8 threads : 1.1360 sec
    Shadow buffer light, 8 threads : 2.26 sec

  24. ghibo Writes:

    The above with Nvidia 7300 video card.

  25. antti Writes:

    Sorry, but how to copy paste test from Blender to other applications?

  26. Slurp Writes:

    Hey thanks for that stuff! Great!
    Here my Results (w Athlon 64 3200+, 2GB, Nvidia 7800GS):
    Benchmark Results, Screen Size 1920 x 1174

    Overall Score (FPS)
    gl : 12.5875 fps
    render : 24.18 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 84.7364 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 41.1217 fps
    Spin solid view, 1000 monkes : 9.3236 fps
    Spin wire view, 1000 monkes : 24.4377 fps
    OpenGL image load & free, 256×256 px : 157.8972 fps
    OpenGL image load & free, 512×512 px : 49.2972 fps
    OpenGL image load & free, 1024×1024 px : 11.2454 fps
    OpenGL image load & free, 2048×2048 px : 2.9788 fps
    Raytracing with AO and area light, 8 threads : 19.39 sec
    Shadowbuffer light, 1 threads : 28.97 sec

  27. .m. Writes:

    blender-win32-vc_svn_13128,
    AMD6000+,2GB,nvidia9600gt,gigabyte Ga-M55s-s3::

    Benchmark Results, Screen Size 1680 x 994

    Overall Score (FPS)
    gl : 14.0284 fps
    render : 11.35 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 74.4990 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 38.3503 fps
    Spin solid view, 1000 monkes : 5.8568 fps
    Spin wire view, 1000 monkes : 12.6556 fps
    OpenGL image load & free, 256×256 px : 290.6300 fps
    OpenGL image load & free, 512×512 px : 73.3325 fps
    OpenGL image load & free, 1024×1024 px : 18.7987 fps
    OpenGL image load & free, 2048×2048 px : 4.7451 fps
    Raytracing with AO and area light, 4 threads : 8.28 sec
    Shadowbuffer light, 8 threads : 14.42 sec

  28. Orobos Writes:

    Home Built: AMD 4800+ X2 (2.4Ghz eqv.)
    3Gb ocz Platinum Ram (4th gig crapped out on me a while back)
    Radeon X1900xtx DVI-out only
    HP w2007 20″ monitor
    Ubuntu 7.10 amd64
    Sytem not overclocked.

    =====================================
    = Blender 2.45 System Information =
    =====================================

    Platform: linux2
    ========

    Python:
    ======

    – Version: 2.5.1 (r251:54863, Mar 7 2008, 03:56:44)
    [GCC 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)]

    – Modules: all basic ones were found.

    OpenGL:
    ======

    – Renderer: Radeon X1900 Series
    – Vendor: ATI Technologies Inc.
    – Version: 2.0.6473 (8.37.6)

    =============================================================================
    Full Screen
    =============================================================================
    Benchmark Results, Screen Size 1680 x 1050

    Overall Score (FPS)
    gl : 28.0614 fps
    render : 8.33 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 71.3059 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 37.2069 fps
    Spin solid view, 1000 monkes : 8.0831 fps
    Spin wire view, 1000 monkes : 19.8290 fps
    OpenGL image load & free, 256×256 px : 1767.7346 fps
    OpenGL image load & free, 512×512 px : 278.3510 fps
    OpenGL image load & free, 1024×1024 px : 77.0012 fps
    OpenGL image load & free, 2048×2048 px : 18.9048 fps
    Raytracing with AO and area light, 8 threads : 4.95 sec
    Shadowbuffer light, 4 threads : 11.71 sec

    ===========================================================================
    Windowed
    ===========================================================================
    Benchmark Results, Screen Size 1680 x 977

    Overall Score (FPS)
    gl : 27.1285 fps
    render : 8.17 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 68.6475 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 37.1583 fps
    Spin solid view, 1000 monkes : 7.8911 fps
    Spin wire view, 1000 monkes : 18.0943 fps
    OpenGL image load & free, 256×256 px : 1666.6550 fps
    OpenGL image load & free, 512×512 px : 206.1985 fps
    OpenGL image load & free, 1024×1024 px : 75.1653 fps
    OpenGL image load & free, 2048×2048 px : 18.9867 fps
    Raytracing with AO and area light, 8 threads : 4.94 sec
    Shadowbuffer light, 4 threads : 11.41 sec

    Did this for grins.

    Thinking in future of reconfiguing this system back to 4GB RAM,
    ATI V5600 or V7600 Firegl( budget permitting ), and configuring HHD to Raid.

  29. Slurp Writes:

    Hey folks, I started up!!
    With my new XEON Quad 2.5GHz (XP Pro 64bit, 8GB, Quadro FX3500) here my results!
    And next month I will put a second one to it (=8 Cores!!). I will beat you all!!

    Benchmark Results, Screen Size 1920 x 1144

    Overall Score (FPS)
    gl : 26.6955 fps
    render : 3.33 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 184.6868 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 106.0882 fps
    Spin solid view, 1000 monkes : 21.7130 fps
    Spin wire view, 1000 monkes : 46.3056 fps
    OpenGL image load & free, 256×256 px : 410.9423 fps
    OpenGL image load & free, 512×512 px : 103.7880 fps
    OpenGL image load & free, 1024×1024 px : 24.1011 fps
    OpenGL image load & free, 2048×2048 px : 6.1116 fps
    Raytracing with AO and area light, 8 threads : 2.42 sec
    Shadowbuffer light, 1 threads : 4.24 sec

  30. Bobs Writes:

    Hi folks,
    here are my results.
    But first I have to make a comment!
    “Normal” Scenes are rendered in the same time with my PC (2x XEON Quad 5420, 8GB, XP x64) and an 4core Q6600 at 2,4GHz.
    This means to me, Blender’s render-engine is scaling the cores poorly. Native 8 threads seems to be a problem.
    A very sad thing. So I stay by MAYA!!!

    render : 2.10 sec
    Raytracing with AO and area light, 8 threads : 1.51 sec
    Shadowbuffer light, 1 threads : 2.69 sec

  31. LLook Writes:

    Very old HP laptop, Turion 64M @ 789 MHz, 384 MB RAM, ATI Mobility Radeon X300:

    Benchmark Results, Screen Size 1400 x 962

    Overall Score (FPS)
    gl : 4.6786 fps
    render : 33.67 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 17.0501 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 6.3171 fps
    Spin solid view, 1000 monkes : 1.4657 fps
    Spin wire view, 1000 monkes : 4.5410 fps
    OpenGL image load & free, 256×256 px : 32.8937 fps
    OpenGL image load & free, 512×512 px : 39.0818 fps
    OpenGL image load & free, 1024×1024 px : 9.4086 fps
    OpenGL image load & free, 2048×2048 px : 2.3353 fps
    Raytracing with AO and area light, 4 threads : 26.35 sec
    Shadowbuffer light, 1 threads : 40.99 sec

  32. LLook Writes:

    And something even older – IBM Thinkpad T23, Mobile Pentium III @ 1.1 GHz, 383 MB RAM, S3 Graphics SuperSavage :-)

    Benchmark Results, Screen Size 1024 x 721

    Overall Score (FPS)
    gl : 1.1145 fps
    render : 76.24 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 2.2785 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 1.9937 fps
    Spin solid view, 1000 monkes : 2.03 sec
    Spin wire view, 1000 monkes : 1.67 sec
    OpenGL image load & free, 256×256 px : 21.6655 fps
    OpenGL image load & free, 512×512 px : 8.3804 fps
    OpenGL image load & free, 1024×1024 px : 1.9970 fps
    OpenGL image load & free, 2048×2048 px : 1.87 sec
    Raytracing with AO and area light, 8 threads : 62.20 sec
    Shadowbuffer light, 1 threads : 90.28 sec

  33. minddrop Writes:

    amd phenom II 550 at 3.6ghz
    8096 mb ram at 1066mhz
    ati sapphire hd 4850 512mb
    my results are
    Benchmark Results, Screen Size 1920 x 1004

    Overall Score (FPS)
    gl : 34.4296 fps
    render : 8.23 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 189.0928 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 74.6564 fps
    Spin solid view, 1000 monkes : 18.1767 fps
    Spin wire view, 1000 monkes : 68.7907 fps
    OpenGL image load & free, 256×256 px : 678.4942 fps
    OpenGL image load & free, 512×512 px : 167.7160 fps
    OpenGL image load & free, 1024×1024 px : 37.0077 fps
    OpenGL image load & free, 2048×2048 px : 9.1187 fps
    Raytracing with AO and area light, 4 threads : 6.05 sec
    Shadowbuffer light, 2 threads : 10.41 sec

  34. xatru Writes:

    Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz, 3000 MHz, 4 Cores
    4096 MB DDR II RAM @800MHz
    2x nVidia GTX 280 1024 MB

    Benchmark Results, Screen Size 1920 x 1150

    Overall Score (FPS)
    gl : 19.9058 fps
    render : 4.51 sec

    Spin wireframe view, subsurf monkey, 4 subsurf levels : 56.0204 fps
    Spin solid view, subsurf monkey, 4 subsurf levels : 31.5316 fps
    Spin solid view, 1000 monkes : 10.4344 fps
    Spin wire view, 1000 monkes : 20.5997 fps
    OpenGL image load & free, 256×256 px : 297.5070 fps
    OpenGL image load & free, 512×512 px : 117.3179 fps
    OpenGL image load & free, 1024×1024 px : 25.7519 fps
    OpenGL image load & free, 2048×2048 px : 6.3602 fps
    Raytracing with AO and area light, 8 threads : 3.71 sec
    Shadowbuffer light, 8 threads : 5.31 sec