Oct
15

Physics Sprint Results

Posted in Blender Institute, Development by campbell

Daniel, Janne, Nils, Jens, Ton, Brecht and Campbell

Just before the blender conference, the physics developers got together at the at the blender institute to discuss how different physics systems can play better together and share more code.

  • Daniel Genrich – Cloth
  • Jens Ole Wund – Softbodies
  • Nils Tuery – Fluid
  • Janne Karhu – Particles

Brecht van Lommel, Ton Roosendaal and myself (Campbell Barton) needed to see what was common between the different physics solvers to make into generic functions. We also had to make a short term plan for the peach project.
By the end of the 2 days we agree’d on the underling API as well as new features needed to improve blenders work flow.

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Oct
15

A Rabbit’s Revenge

Posted in Production by William

So, the dust has settled, and the 2007 Blender conference is over. This year the conference was moved to a newer, more modern venue and featured loads of announcements, heaps of great artwork, and a diverse crowd from all imaginable fields and backgrounds. We had a presentation sunday morning with Nathan in a bunny suit (!) announcing the following:

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Oct
08

And while the artists were having fun…

Posted in Production by Ton

studio_day1-1.jpgLast week the artists were mostly on the other side of the institute, the presentation/workshop room. That enabled Campbell, Brecht and me to break open the floor, remove all the old network cables, and create a 1 gig network with a dedicated cable for every workstation to the central switch, connected to the server. About 300 meters of cables was being added!

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Oct
04

Workshop With Arno

Posted in Production by andy

beforeYo yo yo! Wuz up in da hood, dawgz! We been kajizzling some story/animation dope, yo. Our bro Arno been schoolin’ us some badass ropes ’bout da preproduction and da storyboardin’ and da… t.i.m.i.n.g’! Weez gonna lay down some awesome animation beatz, homies.

Dis da program, yo:

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Oct
01

Peach started!

Posted in Production by Ton

peach_day1.jpg

And that was the first day in of Peach… Nine people working here in the Blender Institute now, and it feels like a good start!

Today I did a short the kick-off welcome (“don’t worry, I don’t expect you do make anything but an awesome funny movie!”) and hand over the organization to Arno Kroner. He’s going to train the team of artists for five days in all aspects of visual storytelling, staging and storyboarding. Arno also was a great help as story/script consultant the past month… ooh, this script is going to be so cool! Can’t wait to see the movie!

Then I took Brecht and Campbell apart to discuss and design an infrastructure for the offices network (server, backup disks, switches, phone, fax, wifi). This we will work on the next few days, plus installing all systems and setting up the server (svn) and accounts.

peach_day11.jpg

And then of course I should mention we met our first milestone; getting a 1000 dvds sold in advance! At the time of writing this blog entry, we had 1144 orders in, of which 947 were paid. That’s totally awesome, thanks everyone for this support! (Needless to say: keep ordering & paying!)

Later more,

-Ton-

Sep
23

One week before start

Posted in Production by Ton

As you can all see, the pre-sale of dvds is going to pass the 1000 mark in a couple of days! That’s excellent, everyone here is very grateful for this support. This week is also the last chance to get a dvd ordered with discount, and with your name added to the credits.
Do note that the name credit is only for those who pay before october 1! Only for bank orders we’ll allow a couple of days delay.

More production news updates:

  • The Peach project is going to be supported by the Dutch “Digital Pioneers” fund, they will cover almost all the costs for the two developers, Brecht and Campbell. That I already know for a month, but I didn’t announce it before they have it officially on their website… which is still pending.
  • Starting October 12th, first day of the conference, I will be assisted by Margreet Riphagen. She will then become Producer in the Blender Institute, responsible for all organizational tasks involved with running this place and its projects succesfully. The best part of this news is that I then have plenty of more time for working on development again! I expect to be coding again in november latest. Really!
  • We’ve found a hardware sponsor, Maqina! Not that we get everything for free… but with significant discounts, way below cost price for this dealer. That means we can also afford the really good stuff. Everyone gets Eizo monitors, for example! More about this company later.

Tomorrow we’ll do more construction work though… two walls are going to be removed (we remove the dark room “to lock up bad coders”), to make a 2nd studio room for people to work in.
-Ton-

Sep
18

This is not a clinic (updated)

Posted in Blender Institute, Random Fluff by andy

Hey there!

Blender Institute Stuffthings are quite busy here in the Blender Institute, even though Peach hasnt officially started yet. ton is doing an awesome job finding appartments for the peach team, organising the blender conference, managing the sponsors, getting studio equipment and doing millions of other things – all at once (right now i see him talking into two phones by the window)! and while i’m trying to assist him as much as a feeble mind can, i still need to finish my tutorial dvd. at the same time sacha is working on refining the script together with arno kroner (via e-mail), it looks really cool! anyway… i believe we are going to see a few more details posted here about these processes (soon-ish… but please bare in mind that we’re still in pre-production and nobody is actually committed / contracted / sold their soul to peach already), so for now i’m just going to post some fun trivia… be warned.

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Sep
05

Pre-production updates

Posted in Development, Production by Ton

More updates on the production:

  1. Development roadmap page added. This is not the final page, but based on the notes I’ve made during the workshop last week.
  2. Six month planning has been added. Oh yes, that does resemble last time! Note that horrible timing of the Siggraph festival deadline again…
  3. Arno Kroner, trainer at Disney Feature Animation, teaching at Woodbury University and showrunner of Siggraph ‘s FJORG agreed on coming to Amsterdam to organize our first week. He’s planning to do a full week workshop about all aspects of visual storytelling, storyboarding, layout, scene planning and acting. He’s also helping us now as script consultant.
  4. WilliamWilliam Reynish came over to Amsterdam yesterday to get the full briefing, and of course we had to check on him (and he on us!). This went all great, he’s a funny guy even! Welcome to the team dude!
Aug
30

Pre-Production Workshop Review

Posted in Production by Ton

click to view video

Time keeps flying, and then it’s suddenly thursday… and still no workshop overview post! Of course I blame this to Andy and Bassam, who are distracting me in the offices while working on recording their training video (dvd) project. You don’t want to know how difficult it is get video/audio recorded and edited in Open Source… but that’s for another time to complain!

The workshop week has resulted in a lot of useful material. I’ve got many pages of notes here to work out still… about the script, Blender features, the studio pipeline and the production planning. All of this will become separate pages (and blog posts here) during the next few days.

A couple of real news items I do want to discuss right now though.

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Aug
26

First impressions from the Peach Workshop

Posted in Random Fluff by Nathan

The workshop is over, and one of the many things we decided during the workshop was that we should be more active on our blog. Thus here I am, writing a blog entry.

I’ll leave the official stuff to Ton, but my impressions during the workshop have been consistently good: this will be a cool project with awesome results. We might have to pull a few all-nighters, but we’ll make it happen.

I feel great about everyone on the team. We all seem to get along really well. The only problem is that there’s so much talent here that—honestly—I feel a rather intimidated! I hope I can live up to the abilities of the rest of the team.

The studio here is really nice, so if we pull some all-nighters, I don’t think I’ll mind so much. We have a nice huge room where all the workstations will go. The lighting is calm and pretty. The seats are comfortable. We have a great location looking out over the canal. We even have a kitchen! It’s great.

All-in-all I’m very excited to start working on Peach in October. It will be a lot of hard work, and it will be fun.

Wish us luck!

Nathan Vegdahl